Kassoon

Chuul

Chuul

Large aberration, chaotic evilLarge aberration, chaotic evil
Armor Class 1616
[~<13]
+/-/*
Hit Points 95 (11d10+33)95 ([11d10+33])
[~1-6]
Speed 30 ft., swim 30 ft.30 ft., swim 30 ft.

STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
5 (-3)

Token URL:
Saving Throws - -
Skills Perception +4 Perception +4
Damage Vulnerabilities
Damage Resistances -
Damage Immunities poison
Condition Immunities poisoned poisoned
Senses darkvision 60ft., passive Perception 14darkvision 60ft., passive Perception 14
Languages understand s Deep Speech but ca n't spea kunderstand s Deep Speech but ca n't spea k
PB +2
Challenge 4 (1,100 XP)

[+instructions]

Amphibious. The chuul can breathe air and water.
Sense Magic. The chuul senses magic within 120 feet of it at
will. This trait otherwise works like the detect magic spell but
isn't itself magical.

[b]Amphibious.[/b] The chuul can breathe air and water.
[b]Sense Magic.[/b] The chuul senses magic within 120 feet of it at
will. This trait otherwise works like the detect magic spell but
isn't itself magical.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The chuul makes two pincer attacks. If the
chuul is grappling a creature, the chuul can also use its
tentacles once.
Pincer. Melee Weapon Attack: +6 to hit, reach 10ft., one target.
Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled
(escape DC 14) if it is a Large or smaller creature and the chuul
doesn't have two other creatures grappled.
Tentacles. One creature grappled by the chuul must succeed on
a DC 13 Constitution saving throw or be poisoned for 1 minute.
Until this poison ends, the target is paralyzed. The target can
repeat the saving throw at the end of each of its turns, ending
the effect on itself on a success.

[b]Multiattack.[/b] The chuul makes two pincer attacks. If the
chuul is grappling a creature, the chuul can also use its
tentacles once.
[b]Pincer.[/b] Melee Weapon Attack: +6 to hit, reach 10ft., one target.
Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled
(escape DC 14) if it is a Large or smaller creature and the chuul
doesn't have two other creatures grappled.
[b]Tentacles.[/b] One creature grappled by the chuul must succeed on
a DC 13 Constitution saving throw or be poisoned for 1 minute.
Until this poison ends, the target is paralyzed. The target can
repeat the saving throw at the end of each of its turns, ending
the effect on itself on a success.

Legendary Actions

 

Details

Survivors of the ancient aboleth empire, chuuls are
crustaceans the aboleths modified and endowed with
sentience. They follow the ingrained directives of their
creators, as they have done since the dawn of time.
Survivors of the ancient aboleth empire, chuuls are
crustaceans the aboleths modified and endowed with
sentience. They follow the ingrained directives of their
creators, as they have done since the dawn of time.
 
Source Monster Manual p.40
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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