Kassoon

This is homebrew, submitted by a member of the community.

Dwarf Crony 2

Dwarf Crony 2

Medium Humanoid (Dwarf), Lawful GoodMedium Humanoid (Dwarf), Lawful Good
Armor Class 11 (leather armor)11 (leather armor)
[~<13]
+/-/*
Hit Points 26 (6d8+2)26 ([6d8+2])
[~1-6]
Speed 25 ft.25 ft.

STR
10 (+0)
DEX
11 (+0)
CON
11 (+0)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)

Token URL:
Saving Throws Wis +5, Dex +2 Wis [+5], Dex [+2]
Skills Athletics +2, Stealth +2, Perception +5 Athletics [+2], Stealth [+2], Perception [+5]
Damage Vulnerabilities
Damage Resistances poison
Damage Immunities
Condition Immunities
Senses Darkvision 60 ft., Passive Perception 15Darkvision 60 ft., Passive Perception 15
Languages Common, DwarvishCommon, Dwarvish
PB +2
Challenge 1/8 (25 XP)

[+instructions]

Dwarven Resilience. This creature has advantage on saving throws against poison.

Tunneler. This creature can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake.

[b]Dwarven Resilience[/b]. This creature has advantage on saving throws against poison.

[b]Tunneler[/b]. This creature can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake.

Actions

[~Hit +2, DC <13, DPR 0-1]

Decay (No Regen). Melee Spell Attack: +2 to hit, one creature, reach 5 ft. On Hit: 1 (1d4-1) necrotic damage. The target can't regain hit points until the start of this creature's next turn.

Babble (Stun) (Recharge d6: 6). Ranged Spell Attack: DC 12 Wisdom saving throw, one creature, range 30 ft. On Hit: 1 (1d4-1) psychic damage and the target is stunned until the end of its next turn (half damage and no stun on save).

[b]Decay (No Regen)[/b]. Melee Spell Attack: [+2] to hit, one creature, reach 5 ft. On Hit: 1 ([1d4-1]) necrotic damage. The target can't regain hit points until the start of this creature's next turn.

[b]Babble (Stun)[/b] (Recharge [d6]: 6). Ranged Spell Attack: DC 12 Wisdom saving throw, one creature, range 30 ft. On Hit: 1 ([1d4-1]) psychic damage and the target is stunned until the end of its next turn (half damage and no stun on save).

Legendary Actions

 

Details

 
Source Homebrew
 
Environments Urban, Cave, Mountain, Underground
 
Tactics Move 25 feet towards a PC with the lowest AC, preferring to remain in cover until in range. Hide if unable to get in range. Use melee or ranged based on distance.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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