Kassoon

This is homebrew, submitted by a member of the community.

Pet Fammiliar

Pet Fammiliar

Tiny Beast, NeutralTiny Beast, Neutral
Armor Class 1010
[~<13]
+/-/*
Hit Points 1(1d4 -1)1([1d4 -1])
[~1-6]
Speed 20 ft.20 ft.

STR
2 (-4)
DEX
12 (+1)
CON
9 (-1)
INT
3 (-4)
WIS
11 (+0)
CHA
4 (-3)

Token URL:
Saving Throws -Dex +1 Wis +1 -Dex +1 Wis +1
Skills - -
Damage Vulnerabilities
Damage Resistances -
Damage Immunities -
Condition Immunities - -
Senses Passive Perception 10, Darkvision 30ft.Passive Perception 10, Darkvision 30ft.
Languages None, Can comunicate to "Master" via squeeks and body language. Can't express complex things.None, Can comunicate to "Master" via squeeks and body language. Can't express complex things.
PB +2
Challenge 0 (10 XP)

[+instructions]

Rat is their own creature but take its turn directly after you in turn order.

Keen Smell.[/bThe rat has advantage on Wisdom (Perception) checks that rely on smell.

Rat is their own creature but take its turn directly after you in turn order.

[b]Keen Smell.[/bThe rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

[~Hit +2, DC <13, DPR 0-1]

Bite: Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Distract: reach 5-0 ft,. The rat crawls inside clothing, armor and any narrow space on another creature and bites, scratches and squeals and forces the target to make a DC 11 WIS save. If failed, target is distracted until it's next turn. Attacks against a distracted target has advantage and target that is distracted this way have disadvantage on attacks and concentration checks.

Squeeze: with an action the rat can squeeze into small spaces. The space can only be one size smaller that the rat without making checks. Anything that is smaller the rat has to roll a Dex +1 check to not get stuck. DC can vary on circumstances.

[b]Bite:[/b] Melee Attack: [+0] to hit, reach 5 ft., one target. Hit: 1 piercing damage.

[b]Distract:[/b] reach 5-0 ft,. The rat crawls inside clothing, armor and any narrow space on another creature and bites, scratches and squeals and forces the target to make a [b]DC 11 WIS save.[/b] If failed, target is distracted until it's next turn. Attacks against a distracted target has advantage and target that is distracted this way have disadvantage on attacks and concentration checks.

[b]Squeeze:[/b] with an action the rat can squeeze into small spaces. The space can only be one size smaller that the rat without making checks. Anything that is smaller the rat has to roll a Dex [+1] check to not get stuck. DC can vary on circumstances.

Legendary Actions

 

Details

The rat is my many cultures considered a pest or a sign of plague and disease. What most doesn't know is how crafty and cunning these creatures can be.

If one only studies them for any length of time one would be amazed on how hardy these tiny creatures are.
Their ability to chew threw almost anything that is soft but also at some times stone to find food or shelter!
They are very social creatures and often live in big or even huge families. they also take turns hibernating during winter so that a scouting party can be sent out to scavenge food. Their amazing display of problem solving on there own is remarkable... - Francis animal glossary for tiny species.
The rat is my many cultures considered a pest or a sign of plague and disease. What most doesn't know is how crafty and cunning these creatures can be.

If one only studies them for any length of time one would be amazed on how hardy these tiny creatures are.
Their ability to chew threw almost anything that is soft but also at some times stone to find food or shelter!
They are very social creatures and often live in big or even huge families. they also take turns hibernating during winter so that a scouting party can be sent out to scavenge food. Their amazing display of problem solving on there own is remarkable... - [i] Francis animal glossary for tiny species.[/i]
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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