This is homebrew, submitted by a member of the community.
Astral Golem
Astral Golem
Large Creature, Lawful NeutralLarge Creature, Lawful Neutral
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
[b]Immutable Form.[/b] The golem is immune to any spell or effect that would alter its form.
[b]Magic Resistance.[/b] The golem has advantage on saving throws against spells and other magical effects.
Actions
Slam (Multiattack 2). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10+5 bludgeoning damage.
Searing Gaze. (Recharge 5-6) The stars that burn within the golem's eyes burn bright as it stares at a creature. Both the golem and the target must be able to see each other. The target must succeed on a DC 15 Constitution saving throw or take 4d8+5 fire damage, have its hit point maximum reduced by an amount equal to half the damage taken, and be blinded for one minute. On a successful save the target takes half damage and no additional effects. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.
[b]Slam (Multiattack 2).[/b] [i]Melee Weapon Attack[/i]: [+8] to hit, reach 5 ft., one target. Hit: [2d10+5] bludgeoning damage.
[b]Searing Gaze. (Recharge 5-6)[/b] The stars that burn within the golem's eyes burn bright as it stares at a creature. Both the golem and the target must be able to see each other. The target must succeed on a DC 15 Constitution saving throw or take [4d8+5] fire damage, have its hit point maximum reduced by an amount equal to half the damage taken, and be blinded for one minute. On a successful save the target takes half damage and no additional effects. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.
Legendary Actions
Details
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