Kassoon

This is homebrew, submitted by a member of the community.

Kobold Chieftain

Kobold Chieftain

Small humanoid (kobold), lawful evilSmall humanoid (kobold), lawful evil
Armor Class 17 (studded leather and shield)17 (studded leather and shield)
Hit Points 82 (15d6+30)82 ([15d6+30])
+/-/*

Speed 30 ft.30 ft.

STR
10 (+0)
DEX
17 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
14 (+2)

Token URL:
Saving Throws Dex +5, Cha +4 Dex [+5], Cha [+4]
Skills Intimidation +6, Stealth +5 Intimidation [+6], Stealth [+5]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities charmed, frightened charmed, frightened
Senses darkvision 60 ft., passive Perception 11darkvision 60 ft., passive Perception 11
Languages Common, DraconicCommon, Draconic
PB +2
Challenge 4 (1,100 XP)

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Pack Tactics. The kobold chieftain has advantage on an attack roll against a target if at least one of the chieftain’s allies is within 5 feet of the target and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold chieftain has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

[b]Pack Tactics.[/b] The kobold chieftain has advantage on an attack roll against a target if at least one of the chieftain’s allies is within 5 feet of the target and the ally isn’t incapacitated.

[b]Sunlight Sensitivity.[/b] While in sunlight, the kobold chieftain has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The kobold makes 2 attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage plus 10 (3d6) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage plus 10 (3d6) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.

Inspiring Presence (Recharge after Short or Long Rest). The chieftain chooses up to six allied kobolds it can see within 30 feet. For the next minute, the kobolds gain immunity to the charmed and frightened conditions, and add the chieftain’s Charisma bonus to attack rolls.

[b]Multiattack.[/b] The kobold makes 2 attacks.

[b]Shortsword.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 6 ([1d6+3]) piercing damage plus 10 ([3d6]) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.

[b]Shortbow.[/b] Ranged Weapon Attack: [+5] to hit, range 80/320 ft., one target. Hit: 6 ([1d6+3]) piercing damage plus 10 ([3d6]) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.

[b]Inspiring Presence (Recharge after Short or Long Rest).[/b] The chieftain chooses up to six allied kobolds it can see within 30 feet. For the next minute, the kobolds gain immunity to the charmed and frightened conditions, and add the chieftain’s Charisma bonus to attack rolls.

Legendary Actions

 

Details

This small, draconic humanoid struts as though it were ten feet tall. It wears the gilded skull of a small dragon as a helmet, and its beady eyes gleam out through the skull’s sockets. It hefts its spear and shield and lets out a blood-curdling shriek, signaling the attack. This small, draconic humanoid struts as though it were ten feet tall. It wears the gilded skull of a small dragon as a helmet, and its beady eyes gleam out through the skull’s sockets. It hefts its spear and shield and lets out a blood-curdling shriek, signaling the attack.
 
Source Tome of Beasts p. 263
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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