Kassoon

This is homebrew, submitted by a member of the community.

Astral Stalker

Astral Stalker

Medium monstrosity, lawful evilMedium monstrosity, lawful evil
Armor Class 1919
[~<13]
+/-/*
Hit Points 126 (12d8+72)126 ([12d8+72])
[~1-6]
Speed 50 ft., climb 20 ft.50 ft., climb 20 ft.

STR
21 (+5)
DEX
21 (+5)
CON
22 (+6)
INT
12 (+1)
WIS
16 (+3)
CHA
17 (+3)

Token URL:
https://static.wikia.nocookie.net/monster/images/7/77/Astral_stalker.jpg/revision/latest?cb=20170524124734
Saving Throws - -
Skills Acrobatics +9, Stealth +9, Perception +7, Survival +7 Acrobatics [+9], Stealth [+9], Perception [+7], Survival [+7]
Damage Vulnerabilities
Damage Resistances bludgeoning, piercing and slashing damage from nonmagical weapons
Damage Immunities -
Condition Immunities - -
Senses Darkvision 120 ft., Passive Perception 17Darkvision 120 ft., Passive Perception 17
Languages Common, InfernalCommon, Infernal
PB +4
Challenge 9 (5,000 XP)

[+instructions]

Astral Hunter. The astral stalker has advantage on Wisdom (Perception) and Wisdom (Survival) checks. When the stalker uses the Search action and finds a creature, it can magically track the creature for 24 hours or until it tracks a different creature this way. While tracking the creature, the hunter knows the exact location of the creature, and whether it is below half of its maximum hit points or not.
Elusive Prey. Wisdom (Survival) checks made to track an astral stalker are made with disadvantage.
Nimble Escape. The astral stalker can take the Disengage or Hide actions as a bonus action on each of its turns.

Astral Hunter. The astral stalker has advantage on Wisdom (Perception) and Wisdom (Survival) checks. When the stalker uses the Search action and finds a creature, it can magically track the creature for 24 hours or until it tracks a different creature this way. While tracking the creature, the hunter knows the exact location of the creature, and whether it is below half of its maximum hit points or not.
Elusive Prey. Wisdom (Survival) checks made to track an astral stalker are made with disadvantage.
Nimble Escape. The astral stalker can take the Disengage or Hide actions as a bonus action on each of its turns.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The astral stalker makes two claw attacks.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12+5) slashing damage plus an additional 10 (3d6) slashing damage if the astral stalker has advantage on the attack roll.
Throat Dart. Ranged Weapon Attack: +9 to hit, range 20/80 ft., one target. Hit: 7 (1d4+5) piercing damage and the target must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
Unearthly Grace. The astral stalker adds its Charisma modifier to its Armor Class against one attack that would hit it, potentially causing that attack to miss.

Multiattack. The astral stalker makes two claw attacks.
Claw. Melee Weapon Attack: [+9] to hit, reach 5 ft., one target. Hit: 11 ([1d12+5]) slashing damage plus an additional 10 ([3d6]) slashing damage if the astral stalker has advantage on the attack roll.
Throat Dart. Ranged Weapon Attack: [+9] to hit, range 20/80 ft., one target. Hit: 7 ([1d4+5]) piercing damage and the target must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
Unearthly Grace. The astral stalker adds its Charisma modifier to its Armor Class against one attack that would hit it, potentially causing that attack to miss.

Legendary Actions

 

Details

Astral stalker roam the Astral Sea, reveling in the thrill of the hunt. They prefer intelligent creatures as quarry, for the added challenge and for the added satisfaction of a kill. They adhere to a strange set of tenets known as the Rules of the Hunt: they do not ever prey again on a creature that has eluded them; they do not hunt a creature that has employed them for at least one year; and they do not, under any circumstances, hunt each other. Astral stalkers see any creature that is not an astral stalker as potential prey, and when encountered on the Astral Sea, or something on other planes, they are liable to sneak up and attack immediately. They favor ambushes, as they are most skilled in sinking their claws into creatures that are not aware of them, breaking away from the fight, and attacking against from an unexpected angle. Astral stalker roam the Astral Sea, reveling in the thrill of the hunt. They prefer intelligent creatures as quarry, for the added challenge and for the added satisfaction of a kill. They adhere to a strange set of tenets known as the Rules of the Hunt: they do not ever prey again on a creature that has eluded them; they do not hunt a creature that has employed them for at least one year; and they do not, under any circumstances, hunt each other. Astral stalkers see any creature that is not an astral stalker as potential prey, and when encountered on the Astral Sea, or something on other planes, they are liable to sneak up and attack immediately. They favor ambushes, as they are most skilled in sinking their claws into creatures that are not aware of them, breaking away from the fight, and attacking against from an unexpected angle.
 
Source Monster Manual III
 
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Tactics
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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