Kassoon

This is homebrew, submitted by a member of the community.

Torakuma-Doji

Torakuma-Doji

Large Fiend (Oni), Chaotic EvilLarge Fiend (Oni), Chaotic Evil
Armor Class 1818
[~<13]
+/-/*
Hit Points 264 (24d10+120)264 ([24d10+120])
[~1-6]
Speed 40 ft., fly 40 ft. 40 ft., fly 40 ft.

STR
26 (+8)
DEX
18 (+4)
CON
20 (+5)
INT
16 (+3)
WIS
14 (+2)
CHA
18 (+4)

Token URL:
https://th.bing.com/th/id/OIG.Z4MDzC2.FbaprerzSY1q?w=173&h=173&c=6&r=0&o=5&pid=ImgGn
Saving Throws Str +12, Con +9, Wis +6, Cha +8 Str [+12], Con [+9], Wis [+6], Cha [+8]
Skills Athletics +12, Intimidation +8, Perception +10 Athletics [+12], Intimidation [+8], Perception [+10]
Damage Vulnerabilities
Damage Resistances Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities -fire, poison
Condition Immunities poisoned poisoned
Senses darkvision 60 ft., passive Perception 20darkvision 60 ft., passive Perception 20
Languages Common, Giant, InfernalCommon, Giant, Infernal
PB +5
Challenge 16 (15,000 XP)

[+instructions]

Innate Spellcasting. Torakuma-dōji’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: charm person, darkness, detect magic, invisibility
3/day each: Fireball, gaseous form, Lightning Bolt

1/day each: dominate person, Firestorm

Magic Weapons. Torakuma-dōji’s weapon attacks are magical.

Regeneration. Torakuma-dōji regains 15 hit points at the start of his turn if he has at least 1 hit point.

Innate Spellcasting. Torakuma-dōji’s innate spellcasting ability is Charisma (spell save DC 16, [+8] to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: [spell]charm person[/spell], [spell]darkness[/spell], [spell]detect magic[/spell], [spell]invisibility[/spell]
3/day each: [spell]Fireball[/spell], [spell]gaseous form[/spell], [spell]Lightning Bolt[/spell]
1/day each: [spell]dominate person[/spell], [spell]Firestorm[/spell]

Magic Weapons. Torakuma-dōji’s weapon attacks are magical.

Regeneration. Torakuma-dōji regains 15 hit points at the start of his turn if he has at least 1 hit point.

Actions

[~Hit +2, DC <13, DPR 0-1]


Innate Spellcasting. Torakuma-dōji’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: charm person, darkness, detect magic, invisibility

3/day each: fireball, gaseous form, lightning bolt

1/day each: dominate person, fire storm

Magic Weapons. Torakuma-dōji’s weapon attacks are magical.

Regeneration. Torakuma-dōji regains 15 hit points at the start of his turn if he has at least 1 hit point.

Actions
Multiattack. Torakuma-dōji makes two attacks with his claws or his sword.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (2d12+8) piercing damage plus 14 (4d6) fire damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (2d10+8) slashing damage.
Sword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 24 (3d10+8) slashing damage plus 14 (4d6) lightning damage.
Torakuma-dōji is one of the oni generals who serve Shuten Doji. He is a ferocious and agile warrior who wields a sword that crackles with lightning in battle. He is fierce and cunning, and enjoys hunting his enemies with stealth and speed.


Innate Spellcasting. Torakuma-dōji’s innate spellcasting ability is Charisma (spell save DC 16, [+8] to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: charm person, darkness, detect magic, invisibility

3/day each: fireball, gaseous form, lightning bolt

1/day each: dominate person, fire storm

Magic Weapons. Torakuma-dōji’s weapon attacks are magical.

Regeneration. Torakuma-dōji regains 15 hit points at the start of his turn if he has at least 1 hit point.

Actions
Multiattack. Torakuma-dōji makes two attacks with his claws or his sword.
Bite. Melee Weapon Attack: [+12] to hit, reach 5 ft., one target. Hit: 21 ([2d12+8]) piercing damage plus 14 ([4d6]) fire damage.
Claw. Melee Weapon Attack: [+12] to hit, reach 5 ft., one target. Hit: 20 ([2d10+8]) slashing damage.
Sword. Melee Weapon Attack: [+12] to hit, reach 10 ft., one target. Hit: 24 ([3d10+8]) slashing damage plus 14 ([4d6]) lightning damage.
Torakuma-dōji is one of the oni generals who serve Shuten Doji. He is a ferocious and agile warrior who wields a sword that crackles with lightning in battle. He is fierce and cunning, and enjoys hunting his enemies with stealth and speed.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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