Kassoon

This is homebrew, submitted by a member of the community.

SUBORA - großer Nebelsumpfbaum

SUBORA - großer Nebelsumpfbaum

Huge Plant, chaotic NeutralHuge Plant, chaotic Neutral
Armor Class 1616
[~<13]
+/-/*
Hit Points 138 (12d12+60)138 ([12d12+60])
[~1-6]
Speed 30 ft.30 ft.

STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)

Token URL:
Saving Throws - -
Skills - -
Damage Vulnerabilities Fire
Damage Resistances Blutgeoing, Piercing
Damage Immunities -
Condition Immunities - -
Senses Passive Perception 15Passive Perception 15
Languages Common, Druidic, Elvish, SylvanCommon, Druidic, Elvish, Sylvan
PB +4
Challenge 9 (5,000 XP)

[+instructions]

False Appearance While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster The treant deals double damage to objects and structures.

[b][i]False Appearance[/b][/i] While the treant remains motionless, it is indistinguishable from a normal tree.
[b][i]Siege Monster[/b][/i] The treant deals double damage to objects and structures.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack The treant makes two slam attacks.
Slam Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6+6) bludgeoning damage.

Rock Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10+6) bludgeoning damage.

Animate Trees (1/Day) The treant magically animates 1d6 trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

[b][i]Multiattack[/b][/i] The treant makes two slam attacks.
[b][i]Slam[/b][/i] Melee Weapon Attack: [+10] to hit, reach 5 ft., one target. Hit: 16 ([3d6+6]) bludgeoning damage.
[b][i]Rock[/b][/i] Ranged Weapon Attack: [+10] to hit, range 60/180 ft., one target. Hit: 28 ([4d10+6]) bludgeoning damage.

[b][i]Animate Trees (1/Day)[/b][/i] The treant magically animates [1d6] trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Legendary Actions

 

Details

This old Treant was corrupted. Once he was an Sheppard of the Nabreus-Swamp. But some evil, poisoned the water. Slowly the swamp and the flora got sick an corrupted. In the end even there guardian Subora could no longer resist. Now he attacks everyone who comes near the center of the Swamp, his home and maybe also the origin of all this. This old Treant was corrupted. Once he was an Sheppard of the Nabreus-Swamp. But some evil, poisoned the water. Slowly the swamp and the flora got sick an corrupted. In the end even there guardian Subora could no longer resist. Now he attacks everyone who comes near the center of the Swamp, his home and maybe also the origin of all this.
 
Source
 
Environments Forest
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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