This is homebrew, submitted by a member of the community.
Training Golem
Training Golem
Large Construct, NeutralLarge Construct, Neutral
Randomize. On each of the Golems turns, roll 1d4 and follow the result on the table:
| Result | Effect |
| Enhanced Defense | The golem takes a defensive stance, forcing attacks against it to be made at disadvantage, but also making its own attacks at disadvantage. |
| Offensive Surge | The golem takes an offensive stance, gaining advantage on its attacks, but also giving attacks against it advantage. |
| Reflective Shield | A transparent bubble appears around the golem. The next physical melee attack to deal damage to the golem will be reflected back to the attacker. Ranged attacks disable the shield with no reflection. The shield lasts for 3 turns. |
| Overclock | The golem's speed raises to 40 and its slam attacks damage to 3d8 until the start of the golems next turn. On the golems next turn, it enters a cooldown period where it cannot perform any action until its next turn. |
Note: Damage types include:
| Acid | Poison |
| Cold | Fire |
| Force | Psychic |
| Necrotic | Radiant |
| Lightning | Thunder |
[b]Randomize.[/b] On each of the Golems turns, roll 1d4 and follow the result on the table:
[table][b]Result[/b][td][b]Effect[/b]
Enhanced Defense[td]The golem takes a defensive stance, forcing attacks against it to be made at disadvantage, but also making its own attacks at disadvantage.
Offensive Surge[td]The golem takes an offensive stance, gaining advantage on its attacks, but also giving attacks against it advantage.
Reflective Shield[td]A transparent bubble appears around the golem. The next physical melee attack to deal damage to the golem will be reflected back to the attacker. Ranged attacks disable the shield with no reflection. The shield lasts for 3 turns.
Overclock[td]The golem's speed raises to 40 and its slam attacks damage to 3d8 until the start of the golems next turn. On the golems next turn, it enters a cooldown period where it cannot perform any action until its next turn.[/table]
[b]Note:[/b] Damage types include:
[table]Acid[td]Poison
Cold[td]Fire
Force[td]Psychic
Necrotic[td]Radiant
Lightning[td]Thunder[/table]
Actions
Slam. Melee Weapon attack: +5 to hit, reach 5 ft., one target. Hit: 9(2d8) bludgeoning damage.
[b]Slam.[/b] [i]Melee Weapon attack:[/i] +5 to hit, reach 5 ft., one target. [i]Hit:[/i] 9(2d8) bludgeoning damage.
Legendary Actions
Details
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