This is homebrew, submitted by a member of the community.
Savage Human
Savage Human
Medium Humanoid (Human), Any AlignmentMedium Humanoid (Human), Any Alignment
Echolocation. This creature can't use its blindsight while deafened.
[b]Echolocation[/b]. This creature can't use its blindsight while deafened.
Actions
Multiattack. This creature makes 4 attacks, using any combination of Stab or Spear.
Stab. Melee Weapon Attack: +10 to hit, one creature, reach 5 ft. On Hit: 21 (3d12+3) piercing damage.
Spear. Ranged Weapon Attack: +10 to hit, one creature, range 30/120 ft. On Hit: 21 (3d12+3) piercing damage.
Possession (Recharge d6: 6). One humanoid within 5 feet must succeed on a DC 20 Charisma saving throw or be possessed by this creature, otherwise the target becomes immune to the effect for 24 hours. While possessing the humanoid, this creature is removed from play and can't be targeted by anything except effects that turn undead or something like Dispel Evil and Good, which will cause possession to end. While possessed, the target humanoid is directly controlled by this creature, but still retains its awareness. This creature does not gain access to the target humanoid's knowledge, class features, or proficiencies while possessing it and still retains its own intellect and alignment. The possession lasts until the target humanoid is reduced to 0 hit points, or if this creature ends the effect with a bonus action. When possession ends, this creature reappears in an adjacent unoccupied space, and the target humanoid is immune to this creature's Possession for 24 hours.
[b]Multiattack[/b]. This creature makes 4 attacks, using any combination of Stab or Spear.
[b]Stab[/b]. Melee Weapon Attack: [+10] to hit, one creature, reach 5 ft. On Hit: 21 ([3d12+3]) piercing damage.
[b]Spear[/b]. Ranged Weapon Attack: [+10] to hit, one creature, range 30/120 ft. On Hit: 21 ([3d12+3]) piercing damage.
[b]Possession[/b] (Recharge [d6]: 6). One humanoid within 5 feet must succeed on a DC 20 Charisma saving throw or be possessed by this creature, otherwise the target becomes immune to the effect for 24 hours. While possessing the humanoid, this creature is removed from play and can't be targeted by anything except effects that turn undead or something like Dispel Evil and Good, which will cause possession to end. While possessed, the target humanoid is directly controlled by this creature, but still retains its awareness. This creature does not gain access to the target humanoid's knowledge, class features, or proficiencies while possessing it and still retains its own intellect and alignment. The possession lasts until the target humanoid is reduced to 0 hit points, or if this creature ends the effect with a bonus action. When possession ends, this creature reappears in an adjacent unoccupied space, and the target humanoid is immune to this creature's Possession for 24 hours.
Legendary Actions
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.
Stab. This creature makes one Stab attack.
Move. This creature moves up to its speed without provoking opportunity attacks.
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.[b]Stab[/b]. This creature makes one Stab attack.
[b]Move[/b]. This creature moves up to its speed without provoking opportunity attacks.
Details
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