This is homebrew, submitted by a member of the community.
hurricane
hurricane
Medium humanoid (human), lawful evilMedium humanoid (human), lawful evil
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-Spellcasting. The hurricane is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): Blade Ward,gust, Light, Prestidigitation
1st level (4 slots):feather fall, jump, thunderwave
2nd level (2 slots): gust of win
-Spellcasting. The hurricane is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, [+3] to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): [spell]Blade Ward[/spell],[spell]gust[/spell], [spell]Light[/spell], [spell]Prestidigitation[/spell]
1st level (4 slots):[spell]feather fall[/spell], [spell]jump[/spell], [spell]thunderwave[/spell]
2nd level (2 slots): [spell]gust of win[/spell]
Actions
Multiattack. The hurricane makes two melee attacks.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage
ReactionsDeflect Missiles. When the hurricane is hit by a ranged weapon attack, it reduces the damage from the attack by 1d10+9. If the damage is reduced to 0, the hurricane can catch the missile if it is small enough to hold in one hand and the hurricane has at least one hand free.
Multiattack. The hurricane makes two melee attacks.
Unarmed Strike. Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 6 ([1d6+3]) bludgeoning damage
Reactions
Deflect Missiles. When the hurricane is hit by a ranged weapon attack, it reduces the damage from the attack by [1d10+9]. If the damage is reduced to 0, the hurricane can catch the missile if it is small enough to hold in one hand and the hurricane has at least one hand free.
Legendary Actions
Details
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