This is homebrew, submitted by a member of the community.
Flying Squirrel
Flying Squirrel
Tiny beast, unalignedTiny beast, unaligned
Keen Smell. Flying Squirrels have Advantage on Wisdom (Perception) checks that rely on smell
Gnaw. Flying Squirrels can eat through any material, wood or softer, at a rate of 1 hp per turn.
Glide. When falling, a flying squirrel can extend their patagia (membrane between front and back limbs) to glide 5 feet horizontally for every 1 foot drop vertically. This distance can be affected by air currents, at the DMs discretion. While gliding, they can turn up to 180 degrees. When using this ability, the squirrel's fall is slowed to 6 feet per round. No other action is possible while gliding.
[b][i]Keen Smell.[/b][/i] Flying Squirrels have Advantage on Wisdom (Perception) checks that rely on smell
[b][i]Gnaw[/b][/i]. Flying Squirrels can eat through any material, wood or softer, at a rate of 1 hp per turn.
[b][i]Glide.[/b][/i] When falling, a flying squirrel can extend their patagia (membrane between front and back limbs) to glide 5 feet horizontally for every 1 foot drop vertically. This distance can be affected by air currents, at the DMs discretion. While gliding, they can turn up to 180 degrees. When using this ability, the squirrel's fall is slowed to 6 feet per round. No other action is possible while gliding.
Actions
REACTIONS
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Although a flying squirrel will not attack as an action, if it is grappled or otherwise trapped, it will bite.
[b]REACTIONS[/b]
[b][i]Bite.[/i][/b] [i]Melee Weapon Attack[/i]: +3 to hit, reach 5 ft., one target. [i]Hit[/i]: 1 piercing damage. Although a flying squirrel will not attack as an action, if it is grappled or otherwise trapped, it will bite.
Legendary Actions
Details
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