Kassoon

This is homebrew, submitted by a member of the community.

Archfey

Archfey

Medium fey, neutralMedium fey, neutral
Armor Class 1818
Hit Points 250250
+/-/*

Speed 35 ft., Fly 60 ft.35 ft., Fly 60 ft.

STR
14 (+2)
DEX
18 (+4)
CON
13 (+1)
INT
13 (+1)
WIS
18 (+4)
CHA
20 (+5)

Token URL:
Saving Throws
Skills Arcana +12, History +12, Perception +9, Deception +15 Arcana [+12], History [+12], Perception [+9], Deception [+15]
Damage Vulnerabilities
Damage Resistances Fire, Lightning
Damage Immunities Necrotic, piercing, bludgeoning, and slashing from non-magical weapons
Condition Immunities Charmed, frightened, paralyzed, petrified Charmed, frightened, paralyzed, petrified
Senses Truesight 120 ft, Passive Perception 19Truesight 120 ft, Passive Perception 19
Languages Common, Sylvan, three othersCommon, Sylvan, three others
PB +7
Challenge 22 (41,000 XP)

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Legendary Resistance (3/ day). If the Archfey fails a saving throw, it can choose to succeed instead.

Magic Resistance. The Archfey has advantage on saving throws against spells and other magical effects.

Spellcasting. The Archfey is an 18th level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks).

[b]Legendary Resistance (3/ day).[/b] If the Archfey fails a saving throw, it can choose to succeed instead.

[b]Magic Resistance.[/b] The Archfey has advantage on saving throws against spells and other magical effects.

[b]Spellcasting.[/b] The Archfey is an 18th level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, [+12] to hit with spell attacks).
[list][*]Cantrip: [spell]Eldritch Blast[/spell], [spell]Fire Bolt[/spell], [spell]True Strike[/spell].
[*]1st (4): [spell]False Life[/spell], [spell]Magic Missile[/spell], [spell]Hex[/spell], [spell]Chromatic Orb[/spell].
[*]2nd (3): [spell]Hold Person[/spell], [spell]Shatter[/spell], [spell]Blindness Deafness[/spell], [spell]Mirror Image[/spell].
[*]3rd (3): [spell]Dispel Magic[/spell], [spell]Lightning Bolt[/spell], [spell]Vampiric Touch[/spell], [spell]Slow[/spell].
[*]4th (3): [spell]Greater Invisibility[/spell], [spell]Hallucinatory Terrain[/spell].
[*]5th (3): [spell]Cloudkill[/spell], [spell]Dominate Person[/spell].
[*]6th (1): [spell]Chain Lightning[/spell], [spell]Eyebite[/spell].
[*]7th (1): [spell]Prismatic Spray[/spell], [spell]Finger of Death[/spell].
[*]8th (1): [spell]Power Word Stun[/spell], [spell]Earthquake[/spell].
[*]9th (1): [spell]Power Word Kill[/spell].[/list]

Actions

Euphoria Breath. The Archfey breathes out a cloud of euphoria gas at one creature within 10 feet of it. The target must succeed on a DC Wisdom saving throw of 15, or for one minute the target can't take reactions and must roll a d6 at the start of each turn to determine its behavior for that turn. 1-4: The target takes no action or bonus action and uses all of its movement to move in a random direction. 5-6: The target doesn’t move, and the only thing it can do on its turn is make a DC saving throw of 15, ending the effect on itself on a success.

[b]Euphoria Breath.[/b] The Archfey breathes out a cloud of euphoria gas at one creature within 10 feet of it. The target must succeed on a DC Wisdom saving throw of 15, or for one minute the target can't take reactions and must roll a [d6] at the start of each turn to determine its behavior for that turn. 1-4: The target takes no action or bonus action and uses all of its movement to move in a random direction. 5-6: The target doesn’t move, and the only thing it can do on its turn is make a DC saving throw of 15, ending the effect on itself on a success.

Legendary Actions

Cantrip. The Archfey casts a cantrip.

Conjure Fey (costs 2 Actions). As the Archfey, she can summon other Sylvan creatures to fight alongside her in combat or to aid in any myriad of tasks. The creatures she can summon include Blink Dogs, Satyrs, Green and Sea Hags, Faerie Dragons, Pixies, Sprites and Dryads. These summons have the same Charisma and Dexterity as the Archfey, while all other stats remain the same.

Lair Actions. On initiative count 20 (losing initiative ties), the Archfey can take a lair action to cause one of the following magical effects: the Archfey can’t use the same effect two rounds in a row.

  • The Archfey rolls a d8 and regains a spell slot of that level or lower. If it has no spell slots of that level or lower, nothing happens.
  • The flow of time is altered such that every creature in its lair must reroll Initiative. The Archfey can choose not to reroll.
  • Magical fog billows around one creature the Archfey can see within 120 feet of it. The creature must make a DC 15 Wisdom saving throw or be charmed by the Archfey until Initiative count 20 on the next round.
[b]Cantrip.[/b] The Archfey casts a cantrip.

[b]Conjure Fey (costs 2 Actions).[/b] As the Archfey, she can summon other Sylvan creatures to fight alongside her in combat or to aid in any myriad of tasks. The creatures she can summon include Blink Dogs, Satyrs, Green and Sea Hags, Faerie Dragons, Pixies, Sprites and Dryads. These summons have the same Charisma and Dexterity as the Archfey, while all other stats remain the same.

[b]Lair Actions.[/b] On initiative count 20 (losing initiative ties), the Archfey can take a lair action to cause one of the following magical effects: the Archfey can’t use the same effect two rounds in a row.

[list][*]The Archfey rolls a [d8] and regains a spell slot of that level or lower. If it has no spell slots of that level or lower, nothing happens.
[*]The flow of time is altered such that every creature in its lair must reroll Initiative. The Archfey can choose not to reroll.
[*]Magical fog billows around one creature the Archfey can see within 120 feet of it. The creature must make a DC 15 Wisdom saving throw or be charmed by the Archfey until Initiative count 20 on the next round.[/list]
 

Details

 
Source Homebrew
 
Environments Forest
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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