This is homebrew, submitted by a member of the community.
Half-Bat
Half-Bat
Medium humanoid (Half-Beast), any good or neutral alignmentMedium humanoid (Half-Beast), any good or neutral alignment- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Supersonic Hearing. The creature has advantage on Wisdom (Perception) checks that rely on hearing.
Bat ancestry. The creature has disadvantage on wisdom (Perception) checks that rely on sight.
Supersonic Hearing. The creature has advantage on Wisdom (Perception) checks that rely on hearing.
Bat ancestry. The creature has disadvantage on wisdom (Perception) checks that rely on sight.
Actions
Shortsword. +5 to hit, reach 5 ft., one target. Hit: 1d6+1 piercing damage.
Crossbow. +3 to hit, reach 80-320 ft., one target. Hit: 1d8 piercing damage.
Make it bleed (1/day). +5 to hit, reach 5 ft., up to 4 targets in that range, Hit: 1d12+1 slashing damage, and the target(s) must sicced on a DC 15 constitution saving throw or be incapacitated for 5 of its turns, or until a creature heals them.
Shortsword. +5 to hit, reach 5 ft., one target. Hit: 1d6+1 piercing damage.
Crossbow. +3 to hit, reach 80-320 ft., one target. Hit: 1d8 piercing damage.
Make it bleed (1/day). +5 to hit, reach 5 ft., up to 4 targets in that range, Hit: 1d12+1 slashing damage, and the target(s) must sicced on a DC 15 constitution saving throw or be incapacitated for 5 of its turns, or until a creature heals them.
Legendary Actions
Details
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