This is homebrew, submitted by a member of the community.
Ogre Warchief
Ogre Warchief
Large giant, chaotic evilLarge giant, chaotic evil
Actions
Multiattack. The ogre makes two attacks with its greatmaul or with its javelin.
Greatmaul. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 14 (2d8+5) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6+5) piercing damage.
Punt. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 23 (4d8+5) bludgeoning damage and the target must make a DC 15 Strength saving throw, being thrown 20 ft. and knocked prone on a failed save, or pushed 10 ft. and not knocked prone on a success.
War Drums (Recharge d6: 5-6). The warchief plays the drums of war. All other ogres within 120 ft. that can hear the drums may use their reaction to make a melee attack against an enemy in range.
[b]Multiattack.[/b] The ogre makes two attacks with its greatmaul or with its javelin.
[b]Greatmaul.[/b] Melee Weapon Attack: [+7] to hit, reach 5ft., one target. Hit: 14 ([2d8+5]) bludgeoning damage.
[b]Javelin.[/b] Melee or Ranged Weapon Attack: [+7] to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 ([2d6+5]) piercing damage.
[b]Punt.[/b] Melee Weapon Attack: [+7] to hit, reach 5ft., one target. Hit: 23 ([4d8+5]) bludgeoning damage and the target must make a DC 15 Strength saving throw, being thrown 20 ft. and knocked prone on a failed save, or pushed 10 ft. and not knocked prone on a success.
[b]War Drums (Recharge [d6]: 5-6).[/b] The warchief plays the drums of war. All other ogres within 120 ft. that can hear the drums may use their reaction to make a melee attack against an enemy in range.
Legendary Actions
Details
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