Kassoon

This is homebrew, submitted by a member of the community.

Abjurer

Abjurer

Medium humanoid (any race), any alignmentMedium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor) 12 (15 with mage armor)
+/-/*
Hit Points 84 (13d8+26) 84 ([13d8+26])
Speed 30 ft.30 ft.

STR
9 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
11 (+0)

Token URL:
Saving Throws Int +8, Wis +5 Int [+8], Wis [+5]
Skills Arcana +8, History +8 Arcana [+8], History [+8]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses Passive Perception 11 Passive Perception 11
Languages any four languages any four languages
PB +4
Challenge 9 (5,000 XP)

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Spellcasting. The abjurer is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The abjurer has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, mending, message, ray of frost
1st level (4 slots): alarm,* mage armor,* magic missile, shield*
2nd level (3 slots): arcane lock,* invisibility
3rd level (3 slots): counterspell,* dispel magic,* fireball
4th level (3 slots): banishment,* stoneskin*
5th level (2 slots): cone of cold, wall of force
6th level (1 slot): flesh to stone, globe of invulnerability*
7th level (1 slot): symbol,* teleport

*Abjuration spell of 1st level or higher

Arcane Ward. The abjurer has a magical ward that has 30 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to O hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.

[b]Spellcasting.[/b] The abjurer is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, [+8] to hit with spell attacks). The abjurer has the following wizard spells prepared:
Cantrips (at will): [spell]blade ward[/spell], [spell]dancing lights[/spell], [spell]mending[/spell], [spell]message[/spell], [spell]ray of frost[/spell]
1st level (4 slots): [spell]alarm[/spell],* [spell]mage armor[/spell],* [spell]magic missile[/spell], [spell]shield[/spell]*
2nd level (3 slots): [spell]arcane lock[/spell],* [spell]invisibility[/spell]
3rd level (3 slots): [spell]counterspell[/spell],* [spell]dispel magic[/spell],* [spell]fireball[/spell]
4th level (3 slots): [spell]banishment[/spell],* [spell]stoneskin[/spell]*
5th level (2 slots): [spell]cone of cold[/spell], [spell]wall of force[/spell]
6th level (1 slot): [spell]flesh to stone[/spell], [spell]globe of invulnerability[/spell]*
7th level (1 slot): [spell]symbol[/spell],* [spell]teleport[/spell]
*Abjuration spell of 1st level or higher

[b]Arcane Ward.[/b] The abjurer has a magical ward that has 30 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to O hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 ([ld6-1]) bludgeoning damage, or 3 ([ld8-1]) bludgeoning damage if used with two hands.

[b]Quarterstaff.[/b] Melee Weapon Attack: [+3] to hit, reach 5 ft., one target. Hit: 2 ([ld6-1]) bludgeoning damage, or 3 ([ld8-1]) bludgeoning damage if used with two hands.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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