Kassoon

This is homebrew, submitted by a member of the community.

Abjurer

Abjurer

Medium humanoid (any race), any alignmentMedium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor) 12 (15 with mage armor)
Hit Points 84 (13d8+26) 84 ([13d8+26])
+/-/*

Speed 30 ft.30 ft.

STR
9 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
11 (+0)

Token URL:
Saving Throws Int +8, Wis +5 Int [+8], Wis [+5]
Skills Arcana +8, History +8 Arcana [+8], History [+8]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses Passive Perception 11 Passive Perception 11
Languages any four languages any four languages
PB +4
Challenge 9 (5,000 XP)

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Spellcasting. The abjurer is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The abjurer has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, mending, message, ray of frost
1st level (4 slots): alarm,* mage armor,* magic missile, shield*
2nd level (3 slots): arcane lock,* invisibility
3rd level (3 slots): counterspell,* dispel magic,* fireball
4th level (3 slots): banishment,* stoneskin*
5th level (2 slots): cone of cold, wall of force
6th level (1 slot): flesh to stone, globe of invulnerability*
7th level (1 slot): symbol,* teleport

*Abjuration spell of 1st level or higher

Arcane Ward. The abjurer has a magical ward that has 30 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to O hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.

[b]Spellcasting.[/b] The abjurer is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, [+8] to hit with spell attacks). The abjurer has the following wizard spells prepared:
Cantrips (at will): [spell]blade ward[/spell], [spell]dancing lights[/spell], [spell]mending[/spell], [spell]message[/spell], [spell]ray of frost[/spell]
1st level (4 slots): [spell]alarm[/spell],* [spell]mage armor[/spell],* [spell]magic missile[/spell], [spell]shield[/spell]*
2nd level (3 slots): [spell]arcane lock[/spell],* [spell]invisibility[/spell]
3rd level (3 slots): [spell]counterspell[/spell],* [spell]dispel magic[/spell],* [spell]fireball[/spell]
4th level (3 slots): [spell]banishment[/spell],* [spell]stoneskin[/spell]*
5th level (2 slots): [spell]cone of cold[/spell], [spell]wall of force[/spell]
6th level (1 slot): [spell]flesh to stone[/spell], [spell]globe of invulnerability[/spell]*
7th level (1 slot): [spell]symbol[/spell],* [spell]teleport[/spell]
*Abjuration spell of 1st level or higher

[b]Arcane Ward.[/b] The abjurer has a magical ward that has 30 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to O hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 ([ld6-1]) bludgeoning damage, or 3 ([ld8-1]) bludgeoning damage if used with two hands.

[b]Quarterstaff.[/b] Melee Weapon Attack: [+3] to hit, reach 5 ft., one target. Hit: 2 ([ld6-1]) bludgeoning damage, or 3 ([ld8-1]) bludgeoning damage if used with two hands.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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