This is homebrew, submitted by a member of the community.
Zarak
Zarak
Medium humanoid (orc), Chaotic EvilMedium humanoid (orc), Chaotic Evil
Special Equipment. Zarak carries a potion of invisibility.
[b]Special Equipment.[/b] Zarak carries a potion of invisibility.
Actions
Multiattack. Zarak makes two Dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage, plus an extra 5 (2d4) piercing damage if the target is a creature and Zarak has at least 18 hit points.
Garrote. Melee Weapon Attack: +5 to hit, reach 5 ft., one Humanoid. Hit: 8 (2d4+3) slashing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target takes 8 (2d4+3) slashing damage at the start of each of its turns, and Zarak can't grapple another creature or use Assassin's Whim.
Bonus Actions
Assassin's Whim. Zarak takes the Dash, Disengage, or Hide action.
Reactions
Uncanny Dodge. Zarak halves the damage he takes from an attack made against him, provided he can see the attacker.
[b]Multiattack.[/b] Zarak makes two Dagger attacks.
[b]Dagger.[/b] Melee or Ranged Weapon Attack: [+5] to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 ([1d4+3]) piercing damage, plus an extra 5 ([2d4]) piercing damage if the target is a creature and Zarak has at least 18 hit points.
[b]Garrote.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one Humanoid. Hit: 8 ([2d4+3]) slashing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target takes 8 ([2d4+3]) slashing damage at the start of each of its turns, and Zarak can't grapple another creature or use Assassin's Whim.
[big]Bonus Actions[/big]
[b]Assassin's Whim.[/b] Zarak takes the Dash, Disengage, or Hide action.
[big]Reactions[/big]
[b]Uncanny Dodge.[/b] Zarak halves the damage he takes from an attack made against him, provided he can see the attacker.
Legendary Actions
Details
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