This is homebrew, submitted by a member of the community.
abominable sloth
abominable sloth
Large beast, unalignedLarge beast, unaligned
Foul Odor. Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.
Hunter’s Dash (1/day). The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.
Foul Odor. Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.
Hunter’s Dash (1/day). The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.
Actions
Multiattack. The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth’s Embrace once.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 3d6+4 slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn’t have another creature grappled.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 3d8+4 piercing damage.
Sloth’s Embrace. The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 6d8 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.
Multiattack. The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth’s Embrace once.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 [3d6+4] slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn’t have another creature grappled.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 [3d8+4] piercing damage.
Sloth’s Embrace. The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 [6d8] bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.
Legendary Actions
Details
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