This is homebrew, submitted by a member of the community.
Dragon Knight
Dragon Knight
Medium humanoid, lawful evil or lawful goodMedium humanoid, lawful evil or lawful good
Draconic Worship. The dragon knight worships a
metallic or chromatic dragon and uses abilities that
correspond to the dragon’s breath weapon damage.
The knight also has resistance to that type of damage.
This worship is made obvious in the knight’s armor and
weaponry.
Draconic Insight. The knight automatically succeeds on
saving throws against breath weapons.
[b]Draconic Worship.[/b] The dragon knight worships a
metallic or chromatic dragon and uses abilities that
correspond to the dragon’s breath weapon damage.
The knight also has resistance to that type of damage.
This worship is made obvious in the knight’s armor and
weaponry.
[b]Draconic Insight.[/b] The knight automatically succeeds on
saving throws against breath weapons.
Actions
Multiattack. The knight makes three attacks: two with
its longsword and one with its shield slam.
Longsword. Melee Weapon Attack: +7 to hit, reach 5ft.,one target. Hit: 8 (1d8 + 4) slashing damage.
Shield Slam. Melee Weapon Attack: +7 to hit, reach 5ft.,
one target. Hit: 6 (1d4 + 4) bludgeoning damage and
the target must succeed on a DC 14 Strength saving
throw or be pushed 5ft.
Shield Flare (Recharge 5-6). The knight holds up its
shield and channels magical energy through it to
release a burst of power in a 15 foot cone. Each enemy
in that area must make a DC 14 Dexterity saving throw,
taking 27 (6d8) damage (corresponding to the type of
dragon the knight worships).
Dragon’s Fury (1/Day). The knight makes four longsword
attacks this turn and the attacks are considered
magica
[b]Multiattack.[/b] The knight makes three attacks: two with
its longsword and one with its shield slam.
[b]Longsword.[/b] Melee Weapon Attack: +7 to hit, reach 5ft.,
one target. Hit: 8 (1d8 + 4) slashing damage.
[b]Shield Slam.[/b] Melee Weapon Attack: +7 to hit, reach 5ft.,
one target. Hit: 6 (1d4 + 4) bludgeoning damage and
the target must succeed on a DC 14 Strength saving
throw or be pushed 5ft.
[b]Shield Flare (Recharge 5-6).[/b] The knight holds up its
shield and channels magical energy through it to
release a burst of power in a 15 foot cone. Each enemy
in that area must make a DC 14 Dexterity saving throw,
taking 27 (6d8) damage (corresponding to the type of
dragon the knight worships).
[b]Dragon’s Fury (1/Day).[/b] The knight makes four longsword
attacks this turn and the attacks are considered
magica
Legendary Actions
Details
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