This is homebrew, submitted by a member of the community.
Donaar Blit'zen
Donaar Blit'zen
Medium humanoid (dragonborn), Chaotic GoodMedium humanoid (dragonborn), Chaotic Good- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Spellcasting. Donaar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following paladin spells prepared:
- 1st level (4 slots): command, compelled duel, cure wounds, wrathful smite
- 2nd level (2 slots): aid, branding smite, lesser restoration, warding bond, zone of truth
Champion Challenge (Recharges after a Short or Long Rest). As a bonus action, Donaar causes each creature of his choice that he can see within 30 feet of him to make a DC 13 Wisdom saving throw. On a failure, a creature can't willingly move more than 30 feet away from Donaar. This effect ends on the creature if Donaar is incapacitated or dies, or if the creature is moved more than 30 feet away from him.
[b]Spellcasting.[/b] Donaar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, [+5] to hit with spell attacks). He has the following paladin spells prepared:
[*]1st level (4 slots): [spell]command[/spell], [spell]compelled duel[/spell], [spell]cure wounds[/spell], [spell]wrathful smite[/spell]
[*]2nd level (2 slots): [spell]aid[/spell], [spell]branding smite[/spell], [spell]lesser restoration[/spell], [spell]warding bond[/spell], [spell]zone of truth[/spell]
[b]Champion Challenge (Recharges after a Short or Long Rest).[/b] As a bonus action, Donaar causes each creature of his choice that he can see within 30 feet of him to make a DC 13 Wisdom saving throw. On a failure, a creature can't willingly move more than 30 feet away from Donaar. This effect ends on the creature if Donaar is incapacitated or dies, or if the creature is moved more than 30 feet away from him.
Actions
Multiattack. Donaar makes two attacks with his greatsword or his whip.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Whenever Donaar rolls a 1 or 2 on a damage die, he can reroll the die and must use the new roll.
Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Acid Vomit. Donaar regurgitates acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.
[b]Multiattack.[/b] Donaar makes two attacks with his greatsword or his whip.
[b]Greatsword.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 10 ([2d6 + 3]) slashing damage. Whenever Donaar rolls a 1 or 2 on a damage die, he can reroll the die and must use the new roll.
[b]Whip.[/b] Melee Weapon Attack: [+5] to hit, reach 10 ft., one target. Hit: 5 ([1d4 + 3]) slashing damage.
[b]Acid Vomit.[/b] Donaar regurgitates acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 7 ([2d6]) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Details
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