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1
Sights: A 15ft tall stone hand stretches from the ground, reaching for the sky.
2
Sights: A 120ft diameter crater. Now filled with water and inhabited by pond creatures.
3
Sights: On top of a large rock formation is a big iron statue of an eagle pointing its body to the east.
4
Sights: An Infested location (Tasha's pg. 156).
5
Sights: One of the carts in a traveling circus has broken down with one of its wheels having snapped, the jester trying to help is not very helpful.
6
Sights: A 50 ft rust covered sword driven into the earth. The whole area has a magical aura and no wildlife lingers within a quarter mile of the sword.
7
Sights: The ancient ruins of a strangely ‘modern-looking’ tavern located in the deepest patches of forest. No path leads to it, no other buildings or ruins are found besides it, but dozens of deformed footsteps can be found heading out of the site. At night, the faint, muffled sound of a single viol can be heard coming out of the muddy floor.
8
Sights: A seemingly normal well on the top of a hill. Anything that is placed into it is immediately tossed out of it.
9
Sights: Totem pole.
10
Sights: There’s a strange dune of sand in the middle of this grassy field, covered in scorpions.
11
Sights: Dashed upon the rocks are the remains of a large merchant ship. Weathered and ancient, the skeletons of the crew still scattered around though most everything of value has long since been looted.
12
Sights: A ranger (scout) searching for a missing companion, lover, or long-lost ancestor.
13
Sights: Your players pass a soothsayer and see an Omen. He offers reward for everyone who gives a second opinion.
14
Sights: A small shack almost hidden by the deep forest. The interior is empty aside from a large cast-iron oven.
15
Sights: Sealed burial mound or pyramid.
16
Sights: It’s a massive dome-like stone formation that shines pearlescent in the moonlight. It lays in a bare outcropping of rock and is warm to the touch.
17
Sights: Intact obelisk etched with a warning, historical lore, dedication, or religious iconography.
18
Sights: One of the carts in a traveling circus has broken down with one of its wheels having snapped, the jester trying to help is not very helpful.
19
Sights: Giant crystal shard protruding from the ground.
20
Sights: Two sequoia trees whose bases are over a hundred feet apart have grown together and connect about 160 to 180 feet off the ground. The branches and leaves of these giant trees create a pleasantly shaded area below which is often used by the local populace as sites of wedding ceremonies.
21
Sights: Fountain.
22
Sights: While camping, a bandit tries to steal a random item from the packs of sleeping PCs.
23
Sights: Intact circle of standing stones.
24
Sights: The local guards have set up a roadblock while they search for a fleeing criminal, and have a series of inane questions for the party to answer. They aren't looking for help, and take any attempts by the party to get involved as an unwelcome complication to what is clearly already tiresome work.
25
Sights: Dashed upon the rocks are the remains of a large merchant ship. Weathered and ancient, the skeletons of the crew still scattered around though most everything of value has long since been looted.
26
Sights: A Magical Phenomena (Tasha's pg. 163).
27
Sights: Wild magic zone (cause Wild Magic Surge whenever a spell is cast).
28
Sights: 5 travellers (infected by a brain parasite).
29
Sights: On top of a large rock formation is a big iron statue of an eagle pointing its body to the east.
30
Sights: A large, circular pool off of a main river which is geothermally heated.
31
Sights: Intact obelisk etched with a warning, historical lore, dedication, or religious iconography.
32
Sights: Intact circle of standing stones.
33
Sights: Battlefield where lingering fog occasionally assumes humanoid forms.
34
Sights: An incredibly detailed, broken bust of a young wood elf, bearing a red crown. Its nose and left ear are missing and where its left eye should be, the socket is destroyed, and a monstrously decomposed snake eye can be found. The base has a bronze plaque which reads (in broken Celestial): ‘The only one truly meant to rule’, followed by a name which seems scratched out.
35
Sights: Ruined or toppled statue of a person or deity.
36
Sights: Your players pass a soothsayer and see an Omen. He offers reward for everyone who gives a second opinion.
37
Sights: A bizarre building with a strange mushroom-shaped metal lattice on top. It was the lab of a researcher studying non-magical electricity who died from electrocution.
38
Sights: A charismatic priest and retinue of apostles, who are mumbling to each other and won’t make eye contact with the party are parading down the road. The strangers belong to a religious group that routinely ingest psychedelic drugs. The priest remains clear headed but the apostles are currently under the drugs effects. The priest secretly offers some to the party in the form of exquisite wine. If the party drinks the wine they wake up twelve hours later hung over suffering from one point of exhaustion.
39
Sights: A natural rock formation that just happens to look like the face of an old man with a long beard. Ruins of temples from several ancient civilizations can be found in the valley below, apparently attracted there to worship the face, or perhaps just to be under his watchful gaze. Most humanoid races in the region are sure the old man looks like their race and have their own legend about him.
40
Sights: 2 web cocoons hanging from the branches, holding withered carcasses
41
Sights: Haunted hill.
42
Sights: Farmers on their way to the market.
43
Sights: A man selling golden iguanas approaches the party for the bargain of a lifetime. He only has one left, it's painted gold, and a little bit high off paint fumes.
44
Sights: There’s a half-buried village in the sand, with sandstone walls being the only remnants… except for one house, which has a simple roof and door carved into the stone.
45
Sights: Peals of silvery laughter that echo from a distance
46
Sights: A group of 3 standing stones with anxiety. When encountered in their clearing, they will disappear once all eyes are off them. Careful inspection will reveal them to hiding nearby – peeking from behind a nearby tree, bottom of a lake, hidden by bushes, behind where the party is now looking, etc. If discovered, they disappear again if not observed. The stones are not malicious, and do not harm the party. They would just rather you all left them alone.
47
Sights: Ruins such as a crumbling tower, ancient temple, razed city, crumbling wall, sagging stone windmill, jumble of standing stones, etc.
48
Sights: The spirit of a dead chef appears and asks the party to prepare a meal he has never seen before.
49
Sights: A roadside corpse.
50
Sights: A trail of breadcrumbs appears on the side of the road. If the party follows it, they eventually find an advertisement for the local village jester inscribed on the side of a tree.
51
Sights: A cleric comes down the path followed by a small retinue of acolytes, full of confidence. The acolytes are convinced that the cleric they follow has been bestowed with powers from the gods. In reality he has routinely gotten lucky with every miracle he has performed. The acolytes wish to see his strength in action and vehemently challenge the party on his behalf to a gentleman’s duel. The cleric, unable to say no to the wishes of his followers, confides in secret to the party that he has no powers and begs them to let him win.
52
Sights: A small woodland shrine dedicated to a mysterious cult
53
Sights: A grassy hill of noticeable height rises from the otherwise flat plains. On the hill are several lines of cobblestone that do not grow grass and have no discernible pattern from the surface. If flying, however, you see the cobblestone lines form the shape of a bird, along with some arcane symbols. If you happen to look up during the spring or fall, you’ll see migratory birds alter their course to fly over this hill.
54
Sights: An enormous statue of a rooster, made from a strange metal, finely detailed and colored. It is hollow, and when the first ray of sunrise strikes it, a great, sad-sounding crow arises from it. Legend says that it commemorates a great battle in the distant past.
55
Sights: A cleric comes down the path followed by a small retinue of acolytes, full of confidence. The acolytes are convinced that the cleric they follow has been bestowed with powers from the gods. In reality he has routinely gotten lucky with every miracle he has performed. The acolytes wish to see his strength in action and vehemently challenge the party on his behalf to a gentleman’s duel. The cleric, unable to say no to the wishes of his followers, confides in secret to the party that he has no powers and begs them to let him win.
56
Sights: a druid harvesting mistletoe
57
Sights: It’s an oak tree with the word hope carved into it in large letters. No one knows who did it or why, but it’s turned into a useful landmark for the local village.
58
Sights: A small stone platform on the top of a hill, standing on the platform makes a person irrationally angry. Barbarians may involuntarily rage as a result.
59
Sights: Rats crawl from a trash-heap in an alleyway and drag forth something shiny. It turns out to be... some shiny trash! (After rolling for initiative and an investigation check, it uncovers a bit more.. and a bit more.. and...) (10% chance of necklace or costume jewelry worth 10-100gp, 10% chance of 1 gold piece, 10% chance of 1 silver piece, 10% chance of 10 copper pieces; 10% chance of trash-borers or some sort of malevolent minor monster encounter, CR minus 2). In the process of rummaging thru the trash a hook towards the current plot or adventure, or a message or sign about the urgency of their current mission falls in their lap to get them back on track again.
60
Sights: Wishing well.
61
Sights: A stone well with the symbol of a deity, the water gives the effect of Detect Magic.
62
Sights: A grassy hill of noticeable height rises from the otherwise flat plains. On the hill are several lines of cobblestone that do not grow grass and have no discernible pattern from the surface. If flying, however, you see the cobblestone lines form the shape of a bird, along with some arcane symbols. If you happen to look up during the spring or fall, you’ll see migratory birds alter their course to fly over this hill.
63
Sights: Your players pass a soothsayer and see an Omen. He offers reward for everyone who gives a second opinion.
64
Sights: A 15ft tall stone hand stretches from the ground, reaching for the sky.
65
Sights: A large disc shaped stone at the base of a long dormant volcano. Visitors toss a copper at it for good luck. There are a couple hundred copper around it. It is considered extraordinarily bad luck to take the coppers.
66
Sights: A half erected statue of an old folk hero. Either under construction or half crumbled.
67
Sights: Once a portal to the abyss, sealed by heroes long ago, now just a crumbling arch with an unsettling aura.
68
Sights: Intact statue of a person or deity.
69
Sights: A small shack almost hidden by the deep forest. The interior is empty aside from a large cast-iron oven.
70
Sights: Razorvine. AC 11, HP 25, immunity to bludgeon, pierce, psychic. On contact, DC 10 Dex save or take 1d10 slashing damage.
71
Sights: A large whale skeleton surrounded by petunias. The whale is miles away from the sea and the petunias aren’t native to this location.
72
Sights: A small woodland shrine dedicated to a mysterious cult
73
Sights: Field of petrified soldiers or other creatures.
74
Sights: A gigantic stone carving of a toad’s head, crumbling, half-buried, and covered in moss.
75
Sights: An old weathered statue of a god with beautiful gems inlaid and surrounded with wicker basket offerings of gold, flowers, food, and trinkets. Stealing from the statue result in a curse (permanent level of exhaustion) from the deity until either greater restoration is cast on the thief or they repent and make an offering of twice the amount stolen. Award inspiration for respectful offerings or prayers given to the statue.
76
Sights: A large, circular pool off of a main river which is geothermally heated.
77
Sights: Ruined or toppled circle of standing stones.
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