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Random Dungeon Generator

Looking for a full map? Try the Dungeon Map Generator

Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.

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Dungeon Start

Dungeon Type: Temple or shrine (Click to make random). or choose:

Starting Area: Passage, 10ft. wide; four-way intersection
Description

Noises: Hissing
Air: Foggy or misty and cold
Odors: Rotting vegetation

Purpose: Library, well stocked with religious treatises
Current state: Holes, floor partially collapsed
Contents: Monster (random creature)

Possible feature: Dampness, wall; Wall scratchings; Dust
Possible furnishings: Pedestal; Rushes; Quilt
(Religious) Possible furnishings: Altar; Holy or unholy symbol, Idol
(Mage) Possible furnishings: Lamp; Side chairs; Vestments
Possible personal items: Pouch; Flagon, mug, or tankard; Sifter or strainer

Passages

Passage Width: 20 ft. / Leads to: Diagonal passage to the right for 30 ft (or straight then turn right).

Extra passages (if necessary):


2nd Passage Width: 30 ft. / Leads to: Chamber

3rd Passage Width: 10 ft. / Leads to: Continue straight 20ft.; passage ends in a door

4th Passage Width: 10 ft. / Leads to: Continue straight 20ft.; passage ends in a door

Doors

Door: Iron / Leads to: Passage 20 ft. straight ahead

Extra doors (if necessary):
Door 2: Wooden / Leads to: Diagonal (or turn) Passage 20 ft. to the left
Door 3: Portcullis / Leads to: Passage 20 ft. straight ahead
Door 4: Iron / Leads to: Stairs (if not multi-level then reroll)
Door 5: Wooden / Leads to: Chamber
Door 6: Stone, barred or locked / Leads to: Chamber

Chamber (Rooms)

Whenever a passage, door, or anything else results in a chamber, use one of these.

Dimensions: Rectangle, 40 x 50 ft.
Number of exits: 3
Exit locations: Wall right of entrance / Same wall as entrance / Wall right of entrance /
Exit types: Door / Door / Door /

Description
Purpose: Banquet room used for celebrations and holy days
Current state: Used as a campsite
Contents: Monster (pet or allied creature)

Possible feature: Sticks; Teeth or fangs, scattered; Dripping blood
Possible furnishings: Trunk; Chair, plain; Chandelier
(Religious) Possible furnishings: Vestments; Paintings or frescoes, Candelabra
(Mage) Possible furnishings: Altar; Tripod; Shrine
Possible personal items: Ewer; Brush; Bowl

Stairs

Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.

Stair Type: Shaft (with or without elevator) up one level to a chamber and down one level to a chamber

Contents

Whenever a container or book is generated, use this to determine its contents

Container Contents: Powder
Book, Scroll, or Tome: Contract

Monster

Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).

Motivation: Hide from enemies
Personality: Cowardly; looking to surrender.

Random Hazards

Hazard: Brown mold (Frigid temperature. DC 12 Con, 4d10 cold damage, half on save. Immune to fire, causes it to expand. Destroyed by cold)

Random Obstacles

Obstacles block or hamper progress and can affect more than one room.

Obstacle: Reverse gravity effect causes creatures to fall toward the ceiling

Random Traps

Trap Generator

Trigger: Stepped on (floor, stairs)
Severity: Dangerous (DC 12, +6 to-hit)
Effect: Vent releases gas: blinding, acidic, obscuring, paralyzing, poisonous, or sleep-inducing

Damage
Level 1-4: 2d10
Level 5-10: 4d10
Level 11-16: 10d10
Level 17-20: 18d10

Random Tricks

Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.

Object: Mushroom field
Effect: Releases coins, false coins, gems, false gems, a magic item, or a map

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