5th Edition Character Sheet
Skills
Racial
Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave: Advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Class
Expertise: 2x proficiency for two skills, or one skill and thieves' tools.
Darkvision: See in dim light within 60 ft. as if it were bright light, and in darkness as if it were dim light.
Fey Ancestry: Advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skill Versatility: You gain proficiency in two skills of your choice (e.g., Insight, Persuasion).
Hexblade’s Curse: As a bonus action, choose one target you can see within 30 ft. Add your proficiency bonus to damage against the cursed target, score a critical hit on a 19–20, and regain HP equal to your Warlock level if the target dies.
Hexblade Weapon: Bond a weapon (Eidolon Veil) to use Charisma for attack rolls and damage. Weapon counts as magical for overcoming resistances.
Pact Magic: Cast spells using Charisma as your spellcasting ability. Level 1 Warlock has 2 spell slots (1st level) that recharge on a short or long rest.
Optional Skill Flavor: Use “Expertise” flavor via Half-Elf Skill Versatility (e.g., Insight + Persuasion) to reflect her precision and cunning.
[b]Lucky:[/b] When you roll a 1 on the [d20] for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
[b]Brave:[/b] Advantage on saving throws against being frightened.
[b]Halfling Nimbleness:[/b] You can move through the space of any creature that is of a size larger than yours.
[b]Naturally Stealthy:[/b] You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
[b]Class[/b]
[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.
[b]Darkvision:[/b] See in dim light within 60 ft. as if it were bright light, and in darkness as if it were dim light.
[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can’t put you to sleep.
[b]Skill Versatility:[/b] You gain proficiency in two skills of your choice (e.g., Insight, Persuasion).
[b]Hexblade’s Curse:[/b] As a bonus action, choose one target you can see within 30 ft. Add your proficiency bonus to damage against the cursed target, score a critical hit on a 19–20, and regain HP equal to your Warlock level if the target dies.
[b]Hexblade Weapon:[/b] Bond a weapon (Eidolon Veil) to use Charisma for attack rolls and damage. Weapon counts as magical for overcoming resistances.
[b]Pact Magic:[/b] Cast spells using Charisma as your spellcasting ability. Level 1 Warlock has 2 spell slots (1st level) that recharge on a short or long rest.
[b]Optional Skill Flavor:[/b] Use “Expertise” flavor via Half-Elf Skill Versatility (e.g., Insight + Persuasion) to reflect her precision and cunning.
Appearance: Sleek obsidian blade that sometimes dissolves into shadow ribbons when she moves. The edges shimmer faintly silver-violet in moonlight.
Function: Can use Charisma for attack rolls thanks to Hexblade powers. Perfect for graceful, dance-like combat.
Solo play tip: Can strike a single strong enemy or work in combination with Hex for devastating precision.
Weight: 2 lbs
🛡 Leather Armor
Appearance: Dark, supple leather molded to her body; minimal straps to allow free movement. Shadowy runes faintly etched along the shoulders glow in dim light.
Function: Base AC 11 + Dex modifier. Light, flexible, allows stealthy movement.
Solo play tip: Great for agile dodges, cinematic rolls, and solo exploration through shadowed terrain.
Weight: 10 lbs
🧥 Shadow Cloak
Appearance: A flowing black cloak that seems to absorb light. Moves almost independently, reacting to her mood and surrounding shadows.
Function: Adds [+1] AC when in dim light (solo play bonus). Dramatic flair for story and stealth.
Weight: 1 lb
🎒 Adventurer’s Kit
Contents:
Rations for a few days (dried meats, bread, water)
Rope, 50 ft, coiled neatly
Lantern + tinderbox
Waterskin
Basic tools (flint, small knife, hammer)
Function: Survival essentials for solo exploration and obstacle navigation.
Weight: 20 lbs
💊 Healing Potions (x2)
Appearance: Small vials with dark violet liquid swirling inside.
Function: Each restores HP when consumed; crucial for solo survival.
Weight: 1 lb each → 2 lbs total
🎒 Spell Component Pouch
Appearance: Small leather pouch with tiny compartments; holds herbs, crystals, and magical dust needed for Hexblade cantrips/spells.
Function: Lets her cast Hexblade spells and cantrips without relying on DM handwaving components.
Weight: 1 lb
⚖️ Total Weight
Eidolon Veil: 2 lbs
Leather Armor: 10 lbs
Shadow Cloak: 1 lb
Adventurer’s Kit: 20 lbs
Healing Potions: 2 lbs
Spell Component Pouch: 1 lb
Coin Type Conversion Amount
Copper (CP) 100 CP = 1 GP 500 CP (for small purchases / tipping)
Silver (SP) 10 SP = 1 GP 100 SP (potions, minor supplies)
Electrum (EP) 2 EP = 1 GP 0 EP (rarely used, optional)
Gold (GP) Base 115 GP
Platinum (PP) 1 PP = 10 GP 0 PP (save for major purchases)
She stands tall and lithe, her long dark hair flowing like liquid night, framing eyes that glow silver-violet when she channels her power. Her movements are precise and almost dance-like, whether she is casting a spell, striking with her bonded rapier, Eidolon Veil, or slipping through shadows unseen. She wears dark leather armor etched with faint runes, a flowing shadow cloak, and always carries her adventurer’s kit, symbolizing both preparation and self-reliance. Her shadow familiar, a sleek panther-like spirit, moves silently at her side, always alert and connected to her presence.
Seraphyne’s magical power comes from her bond with a Hexblade entity, a mysterious force that resides in her weapon and whispers secrets of shadow and fate. She wields this power with a blend of elegance and lethal precision, using Charisma to bend her enemies’ will and her surroundings to her advantage. Though she is calm, patient, and deliberate, she carries deep loyalty to those she trusts and a drive to protect them.
Her personality is shaped by self-reliance, discipline, and subtle cunning. She can be secretive, hesitant to ask for help, and fiercely independent, but she is strategic, graceful, and unwavering when her goals demand focus. She thrives in shadows and quiet corners, yet her presence can dominate a room when necessary.
Origins & Backstory Notes (Solo/Kassoon flavor):
Born in a small, secretive forest enclave where humans and elves mingled.
Learned magic from her elven mother and combat discipline from her human father.
Discovered her Hexblade bond during a near-fatal encounter, awakening latent powers tied to shadow and fate.
Travels alone or with select allies, relying on her cunning, skill, and shadow familiar to navigate threats and mysteries.
Extra Info / Flavor:
Eidolon Veil: Appears partly solid, partly shadow ribbons; bonded weapon that channels her Hexblade power.
Shadow Familiar: Panther-like creature; scout, distraction, combat assistant, and stealth aid.
Personality & Roleplay Hooks: Calm under pressure, calculated, loyal, secretive, graceful in all actions.
Solo Play Mechanics: Uses Hexblade features, spells, skills, and global bonuses to survive challenges and story encounters.
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Their contribution stands as a beacon of hope for all adventurers!


