Kassoon
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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Seraphyne Noctira
Character Name
Wizard 1
Class & Level
Haunted One
Background
Lyrandar Half-Elf
Race
Lawful Neutral
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+2
15
14
+
1
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
-1
8
8
+
0
(Race)
WISDOM
+2
15
13
+
2
(Race)
CHARISMA
+3
17
15
+
2
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
4
2
+
+2
PERCEPTION
1618
+
+2
SPEED
30 ft
HIT POINTS
Max:
10
10
TEMP HP
5
POINT BUY
Standard
Picture URL:
https://chatgpt.com/s/m_6961da12d[d348191]a96341fc1b0ff32b
Token URL:
4 +4
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+4
+
4
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
+
Survival (Wis)
+
2
Thieves' Tools (Dex)
+4
+
4
Global Bonus
* See your equipment
Skills
+
+
5
Global Hit Bonus
+
+
3
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
14
DC
Cast Mod
1d6
Sneak Attack
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave: Advantage on saving throws against being frightened.

Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.

Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Class

Expertise: 2x proficiency for two skills, or one skill and thieves' tools.

Darkvision: See in dim light within 60 ft. as if it were bright light, and in darkness as if it were dim light.

Fey Ancestry: Advantage on saving throws against being charmed, and magic can’t put you to sleep.

Skill Versatility: You gain proficiency in two skills of your choice (e.g., Insight, Persuasion).

Hexblade’s Curse: As a bonus action, choose one target you can see within 30 ft. Add your proficiency bonus to damage against the cursed target, score a critical hit on a 19–20, and regain HP equal to your Warlock level if the target dies.

Hexblade Weapon: Bond a weapon (Eidolon Veil) to use Charisma for attack rolls and damage. Weapon counts as magical for overcoming resistances.

Pact Magic: Cast spells using Charisma as your spellcasting ability. Level 1 Warlock has 2 spell slots (1st level) that recharge on a short or long rest.

Optional Skill Flavor: Use “Expertise” flavor via Half-Elf Skill Versatility (e.g., Insight + Persuasion) to reflect her precision and cunning.

[b]Racial[/b]

[b]Lucky:[/b] When you roll a 1 on the [d20] for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

[b]Brave:[/b] Advantage on saving throws against being frightened.

[b]Halfling Nimbleness:[/b] You can move through the space of any creature that is of a size larger than yours.

[b]Naturally Stealthy:[/b] You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

[b]Class[/b]

[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.

[b]Darkvision:[/b] See in dim light within 60 ft. as if it were bright light, and in darkness as if it were dim light.

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can’t put you to sleep.

[b]Skill Versatility:[/b] You gain proficiency in two skills of your choice (e.g., Insight, Persuasion).

[b]Hexblade’s Curse:[/b] As a bonus action, choose one target you can see within 30 ft. Add your proficiency bonus to damage against the cursed target, score a critical hit on a 19–20, and regain HP equal to your Warlock level if the target dies.

[b]Hexblade Weapon:[/b] Bond a weapon (Eidolon Veil) to use Charisma for attack rolls and damage. Weapon counts as magical for overcoming resistances.

[b]Pact Magic:[/b] Cast spells using Charisma as your spellcasting ability. Level 1 Warlock has 2 spell slots (1st level) that recharge on a short or long rest.

[b]Optional Skill Flavor:[/b] Use “Expertise” flavor via Half-Elf Skill Versatility (e.g., Insight + Persuasion) to reflect her precision and cunning.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Eidolon Veil
2
1
Leather Armor [11+Dex]
10
2
Shadow cloak
1
1
Adventurures Kit
20
1
Potion of Healing (10)
2
1
Spell component pouch
1
1
Explorers Pack
10
Eidolon Veil (Rapier / Hexblade Weapon)

Appearance: Sleek obsidian blade that sometimes dissolves into shadow ribbons when she moves. The edges shimmer faintly silver-violet in moonlight.

Function: Can use Charisma for attack rolls thanks to Hexblade powers. Perfect for graceful, dance-like combat.

Solo play tip: Can strike a single strong enemy or work in combination with Hex for devastating precision.

Weight: 2 lbs

🛡 Leather Armor

Appearance: Dark, supple leather molded to her body; minimal straps to allow free movement. Shadowy runes faintly etched along the shoulders glow in dim light.

Function: Base AC 11 + Dex modifier. Light, flexible, allows stealthy movement.

Solo play tip: Great for agile dodges, cinematic rolls, and solo exploration through shadowed terrain.

Weight: 10 lbs

🧥 Shadow Cloak

Appearance: A flowing black cloak that seems to absorb light. Moves almost independently, reacting to her mood and surrounding shadows.

Function: Adds [+1] AC when in dim light (solo play bonus). Dramatic flair for story and stealth.

Weight: 1 lb

🎒 Adventurer’s Kit

Contents:

Rations for a few days (dried meats, bread, water)

Rope, 50 ft, coiled neatly

Lantern + tinderbox

Waterskin

Basic tools (flint, small knife, hammer)

Function: Survival essentials for solo exploration and obstacle navigation.

Weight: 20 lbs

💊 Healing Potions (x2)

Appearance: Small vials with dark violet liquid swirling inside.

Function: Each restores HP when consumed; crucial for solo survival.

Weight: 1 lb each → 2 lbs total

🎒 Spell Component Pouch

Appearance: Small leather pouch with tiny compartments; holds herbs, crystals, and magical dust needed for Hexblade cantrips/spells.

Function: Lets her cast Hexblade spells and cantrips without relying on DM handwaving components.

Weight: 1 lb

⚖️ Total Weight

Eidolon Veil: 2 lbs

Leather Armor: 10 lbs

Shadow Cloak: 1 lb

Adventurer’s Kit: 20 lbs

Healing Potions: 2 lbs

Spell Component Pouch: 1 lb
Total: 49.26 lbs
EQUIPMENT
CP
100
SP
10
EP
2
GP
1
PP
.1
Starting Gold: ~115 gp
Coin Type Conversion Amount
Copper (CP) 100 CP = 1 GP 500 CP (for small purchases / tipping)
Silver (SP) 10 SP = 1 GP 100 SP (potions, minor supplies)
Electrum (EP) 2 EP = 1 GP 0 EP (rarely used, optional)
Gold (GP) Base 115 GP
Platinum (PP) 1 PP = 10 GP 0 PP (save for major purchases)
WEALTH
Proficiencies: light and medium armor, shields, and simple and martial weapons thanks to her Hexblade training. She is also proficient in four skills: the two from her Half-Elf racial trait (e.g., Insight and Persuasion) and two from her Warlock class selection (e.g., Perception and Stealth). She can use her Charisma to enhance attacks with her bonded weapon, Eidolon Veil. Seraphyne speaks Common, Elvish, and one extra language of choice, allowing her to communicate across diverse cultures and magical communities.
PROFICIENCIES & LANGUAGES
I am calm and precise under pressure, always analyzing my surroundings before I act. I trust only a few, but I protect those I care about fiercely. I value control and elegance, moving through the world with grace and purpose. I can be patient and strategic, but I sometimes struggle to ask for help, even when I need it. I am drawn to the shadows and the quiet corners of life, yet I use my presence to influence and guide situations when it matters most. I am both light and dark, and I balance the two to achieve my goals.
PERSONALITY TRAITS
I believe that balance is everything—I must embrace both light and darkness within me to succeed. I value personal strength, cunning, and resourcefulness, using my skills and intelligence to overcome challenges. I hold loyalty and trust in high regard, protecting those I choose to care for while navigating a world where not everyone can be trusted. I believe in elegance in action: every choice, every strike, and every spell should be precise and meaningful.
IDEALS
I am fiercely loyal to those I trust, and I will go to great lengths to protect them, even at great personal risk. I am tied to my shadow familiar and my Eidolon Veil; they are not just tools, they are extensions of myself. I carry the memory of those I’ve lost and the promises I’ve made, and I use them to guide my actions and decisions. My life is shaped by the connections I choose to honor.
BONDS
I struggle to ask for help, even when I need it most, believing I must handle everything alone. I can be overly cautious, sometimes to the point of hesitation, letting opportunities slip through my fingers. My desire for control and precision can make me critical of others or impatient when things do not go according to plan. I sometimes let my pride and independence blind me to the support or advice that could help me succeed.
FLAWS
 
Seraphyne Noctira is a Half-Elf Hexblade Warlock of mysterious origins. Born under a waning moon in a hidden forest enclave, she was always drawn to the balance between shadow and light. Her mother, an elf scholar of ancient magic, taught her to respect knowledge and subtlety, while her human father, a wandering knight, instilled discipline and the importance of personal honor. This dual heritage left her graceful yet fierce, intelligent yet instinctive—a creature who moves between worlds and expectations with ease.

She stands tall and lithe, her long dark hair flowing like liquid night, framing eyes that glow silver-violet when she channels her power. Her movements are precise and almost dance-like, whether she is casting a spell, striking with her bonded rapier, Eidolon Veil, or slipping through shadows unseen. She wears dark leather armor etched with faint runes, a flowing shadow cloak, and always carries her adventurer’s kit, symbolizing both preparation and self-reliance. Her shadow familiar, a sleek panther-like spirit, moves silently at her side, always alert and connected to her presence.

Seraphyne’s magical power comes from her bond with a Hexblade entity, a mysterious force that resides in her weapon and whispers secrets of shadow and fate. She wields this power with a blend of elegance and lethal precision, using Charisma to bend her enemies’ will and her surroundings to her advantage. Though she is calm, patient, and deliberate, she carries deep loyalty to those she trusts and a drive to protect them.

Her personality is shaped by self-reliance, discipline, and subtle cunning. She can be secretive, hesitant to ask for help, and fiercely independent, but she is strategic, graceful, and unwavering when her goals demand focus. She thrives in shadows and quiet corners, yet her presence can dominate a room when necessary.
Origins & Backstory Notes (Solo/Kassoon flavor):

Born in a small, secretive forest enclave where humans and elves mingled.

Learned magic from her elven mother and combat discipline from her human father.

Discovered her Hexblade bond during a near-fatal encounter, awakening latent powers tied to shadow and fate.

Travels alone or with select allies, relying on her cunning, skill, and shadow familiar to navigate threats and mysteries.

Extra Info / Flavor:

Eidolon Veil: Appears partly solid, partly shadow ribbons; bonded weapon that channels her Hexblade power.

Shadow Familiar: Panther-like creature; scout, distraction, combat assistant, and stealth aid.

Personality & Roleplay Hooks: Calm under pressure, calculated, loyal, secretive, graceful in all actions.

Solo Play Mechanics: Uses Hexblade features, spells, skills, and global bonuses to survive challenges and story encounters.
DESCRIPTION & EXTRA INFO
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