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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Kethana Berevan
Character Name
Bard 1
Class & Level
Sage
Background
Half-Elf
Race
Neutral Good
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
9
8
+
1
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+0
10
10
+
0
(Race)
INTELLIGENCE
+2
14
13
+
1
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+3
17
15
+
2
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1111
+
SPEED
30 ft
HIT POINTS
Max:
8
8
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
-1 -1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
-1 -1
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
4
KNOWN
13
DC
Cast Mod
2
Cantrip:
2
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility: Proficiency in two skills.

Class

Ritual Casting: You can cast bard spells as rituals.

Spellcasting Focus: Instrument

Bardic Inspiration: Bonus action, other creature within 60 ft gains a d6 inspiration die. Within 10 minutes, can be added to a roll after the roll is made (but before outcome). Can only have 1 die at a time, usable Charisma modifier times per long rest.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Skill Versatility:[/b] Proficiency in two skills.

[b]Class[/b]

[b]Ritual Casting:[/b] You can cast bard spells as rituals.

[b]Spellcasting Focus:[/b] Instrument

[b]Bardic Inspiration:[/b] Bonus action, other creature within 60 ft gains a d6 inspiration die. Within 10 minutes, can be added to a roll after the roll is made (but before outcome). Can only have 1 die at a time, usable Charisma modifier times per long rest.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Rapier
2
1
Leather Armor [11+Dex]
10
1
Dagger
1
1
Lute
2
1
Entertainers Pack
38
Total: 53 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, and three musical instruments
Languages: Common, Elvish, Draconic
PROFICIENCIES & LANGUAGES
I am always straining to peer into a reality that is just beyond my senses
PERSONALITY TRAITS
Discovery. I want to learn all I can, both for my house and for my own curiosity.
IDEALS
I am fascinated by the beauty and wonder of this new land.
BONDS
I am exceptionally credulous and believe any story or legend immediately.
FLAWS
 
Mother: Aline Berevan, Neutral Human Artificer that works as an Artisan. Your relationship was friendly. She is alive, but doing poorly due to injury / finances / relationship.
Father: Rael Berevan, Lawful Neutral Elf Cleric that works as an Entertainer. Your relationship was friendly. He is dead, killed by a murderer.
Siblings: 1
Older sibling. Jelenneth Berevan, Neutral Half-Elf Paladin that works as an Explorer/Wanderer. Your relationship was friendly. She is alive and well.

Family: You were raised by your mother. Your father died.
Lifestyle: Modest. Grew up in the wilderness at an encampment
Childhood: You had a few close friends and lived an ordinary childhood

Background: Sage
Motivation: You impressed a wizard who said you were squandering your talents and should seek out an education to take advantage of your gifts.
Class: Bard
Origin: You awakened your latent bardic abilities through trial and error.
Events: 3
You encountered something magical. You found a spell scroll (of the DM 's choice} and succeeded in casting the spell it contained.

You spent time working as a Sage.

You made an enemy of an adventurer, you were blameless.

Randal Kemmerer, Neutral Minotaur Monk that works as an Explorer/Wanderer. Your relationship was friendly. He is alive and well.
DESCRIPTION & EXTRA INFO
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