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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
May Elderberry
Character Name
Rogue 1
Class & Level
Faceless
Background
High Elf
Race
Chaotic Good
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+3
16
16
+
0
(Race)
DEXTERITY
+3
17
15
+
2
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+1
13
12
+
1
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+3
17
17
+
0
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1212
+
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
3 +3
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
+
Survival (Wis)
+
2
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
1d6
Sneak Attack
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Draconic Ancestry: Your breath weapon and damage resistance are determined by the dragon type you choose.

Breath Weapon: 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 8+Con mod+proficiency. Damage is 2d6, half as much on successful save. Damage increases to 3d6 at 6th, 4d6 at 11th, and 5d6 at 16th.

Class

Expertise: 2x proficiency for two skills, or one skill and thieves' tools.

Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

[b]Racial[/b]

[b]Draconic Ancestry:[/b] Your breath weapon and damage resistance are determined by the dragon type you choose.

[b]Breath Weapon:[/b] 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 8+Con mod+proficiency. Damage is 2d6, half as much on successful save. Damage increases to 3d6 at 6th, 4d6 at 11th, and 5d6 at 16th.

[b]Class[/b]

[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.

[b]Sneak Attack:[/b] Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Rapier
2
1
Shortbow
2
2
Dagger
2
1
Leather Armor [11+Dex]
10
20
Arrows
1
1
Thieves Tools
1
1
Explorers Pack
59
Total: 100.7 lbs
EQUIPMENT
CP
SP
0
EP
0
GP
135
PP
0
WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools
Languages: Common, Draconic
PROFICIENCIES & LANGUAGES
Is a faceless hero known for their generosity and kindness towards people in need.
PERSONALITY TRAITS
Help those who cannot help themselves, stand up for what's right.
IDEALS
My sister is most important to me, I would do anything to protect her. Known by fellow of my kind as a hero.
BONDS
I'm quick to get annoyed by people, not having tolerance for stupid people.
FLAWS
 
From birth she was raised in a wealthy household, well known in her town because of her father. Her sister was born 10 years after she was, and the two were very close. Soon after her 15th birthday, her mother was murdered by another elf who was jealous of her wealth. Her father quickly turned sour at the death of his wife's death, desperately wanting revenge.

From that day on, her father ruthlessly trained her and her sister into a mindless soldier, one who was fueled by the rage and bloodlust of their master. Controlled by magic, they had no control of their actions. His army of young elves grew, many families having their children stolen from them to be turned into soldiers.

Nobody knew who the soldiers were or who was giving the orders for the brutal executions, many people tried to blame it on other races. With the identities of the young soldiers unknown, there was no way of rescuing them from their captivity, from their vicious masters hands.

Years of training turning into decades of war between the young warriors and innocent elves. The young elves, along with May and her sister, had no choice but to listen to their masters commands or die, and even if they did refuse to listen to him, he would use magic to control their actions with a single command. Many innocent elves were slaughtered by them, blood permanently covered May's hands with the lasting memories of murder in her mind.

May and her sister decided to run away, to escape from the grasps of their villainous father. Despite being popular to the other soldiers, seen as the leader due to her ties with the master, the soldiers stayed quiet about her whereabouts. Their loyalty to May was greater than their fear for their master.
DESCRIPTION & EXTRA INFO
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