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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Sylwaris Heartvigor
Character Name
Sorcerer 1
Class & Level
Acolyte
Background
Half-Elf
Race
Neutral Good
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
11
11
+
0
(Race)
DEXTERITY
-1
9
9
+
0
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+4
18
17
+
1
(Race)
WISDOM
+3
16
15
+
1
(Race)
CHARISMA
+1
13
11
+
2
(Race)
ARMOR CLASS
12
INITIATIVE
-1 -1
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1313
+
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
0 +0
+
Strength
-1 -1
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
-1 -1
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
-1 -1
+
Sleight of Hand (Dex)
-1 -1
+
* Stealth (Dex)
+
Survival (Wis)
-1 -1
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Unarmed+41d4+2 bludgeoning5
Crossbow, light-11d8 piercing80/320
Dagger+21d420/60
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
11
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial


Darkvision 60ft

Fey Ancestry: Advantage on saving throws against being charmed, can't be put to sleep.


Class


Draconic Ancestor: You gain one type of dragon (green) as your ancestor. Furthermore, when making a charisma check while interacting with dragons, your proficiency is doubled if it applies to the check.

Draconic Resilience: At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Background


Shelter of the Faithful
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith. Those who share your religion will support you at a modest lifestyle. You also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
[b]Racial[/b] ---

[b]Darkvision[/b] 60ft

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, can't be put to sleep.


[b]Class[/b] ---

[b]Draconic Ancestor:[/b] You gain one type of dragon (green) as your ancestor. Furthermore, when making a charisma check while interacting with dragons, your proficiency is doubled if it applies to the check.

[b]Draconic Resilience:[/b] At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

[b]Background[/b] ---

[b]Shelter of the Faithful[/b]
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith. Those who share your religion will support you at a modest lifestyle. You also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Light Crossbow
5
1
Crossbow Bolts (20)
1.5
1
Arcane Focus
0
1
Explorer
59
2
Dagger
2
1
Holy Symbol
0
1
Vestments
0.75
1
Common Clothes
3
a religious relic (an icon)
a map
a prayer book
Total: NaN lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
15
PP
0
Poor
WEALTH
Proficiencies (skills): Insight, Medicine, Persuasion, Religion

Proficiencies (weapons): daggers, darts, slings, quarterstaffs, light crossbows

Languages: Celestial, Common, Draconic, Elvish, Primordial, Undercommon
PROFICIENCIES & LANGUAGES
You're secretly agnostic.
You’ve spent so long in the temple that you have little practical experience dealing with people in the outside world.
You're very optimistic.
You're not very sure of the truth about your religion - but you're trying not to think about it too much.
PERSONALITY TRAITS
Charity. You always try to help those in need. (Good)
IDEALS
You owe your life to the priest who took you in when your parents died, though you have mixed feelings on the faith itself.
You're a little nervous to find out what happened to your parents - and to meet them, if they're still alive.
BONDS
You're very naive about the outside world.
You judge myself very harshly for failure.
FLAWS
 
Left at a young age by the Temple of Dusana, goddess of wisdom, justice & maternity, you were taken in by a kindly priest. But now you're venturing out to explore the world, work as a missionary (technically) and make something of yourself!
DESCRIPTION & EXTRA INFO
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