5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Greatsword | +4 | 2d6 Slashing | 5 | |
Mace | +4 | 1d6 Bludgeoning | 5 |
Racial
Hare-Trigger
You can add your proficiency bonus to your initiative rolls.Leporine Senses
You have proficiency in the Perception skill.Lucky Footwork
When you fail a DEX saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can’t use this reaction if you’re prone or your speed is 0.Lucky Footwork: 1 Reaction
Rabbit Hop
As a bonus action, you can jump 10 ft. without provoking opportunity attacks. You can only use this trait if your speed is greater than 0. You can use it 2 times and regain all expended uses when you finish a long rest.
Class
Divine Sense As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
Lay on Hands You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
[b]Hare-Trigger[/b]
You can add your proficiency bonus to your initiative rolls.
[b]Leporine Senses[/b]
You have proficiency in the Perception skill.
[b]Lucky Footwork[/b]
When you fail a DEX saving throw, you can use your reaction to roll a [b]d4[/b] and add it to the save, potentially turning the failure into a success. You can’t use this reaction if you’re prone or your speed is 0.
Lucky Footwork: [b]1 Reaction[/b]
[b]Rabbit Hop[/b]
As a bonus action, you can jump 10 ft. without provoking opportunity attacks. You can only use this trait if your speed is greater than 0. You can use it 2 times and regain all expended uses when you finish a long rest.
[b]Class[/b]
[b]Divine Sense[/b] As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
[b]Lay on Hands[/b] You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
Chain Mail
Shield
Mace
Explorer's Pack
Holy Symbol
Playing Card Set
Languages: Common, Celestial
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