5th Edition Character Sheet
Skills
| [+] | Name | Bonus | Damage / Type | Range |
|---|---|---|---|---|
| Dagger | +3 | 1d4+1 Piercing | 20(60) | |
| Dart | +3 | 1d4+1 Piercing | 20(60) |
[spell]Infestation[/spell]
[spell]Minor Illusion[/spell]
[spell]Poison Spray[/spell]
[spell]Disguise Self[/spell]
[spell]False Life[/spell]
[spell]Pass Without Trace[/spell]
Racial
Earth Walk: You can move across difficult terrain made of earth or stone without expending extra movement.
Merge With Stone: You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Class
Eyes of the Dark: Starting at 1st level, you have darkvision with a range of 120 feet.
When you reach 3rd level in this class, you learn the darkness spell, which doesn’t count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.
Strength of the Grave: Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can’t use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.
After the saving throw succeeds, you can’t use this feature again until you finish a long rest.
[b]Earth Walk:[/b] You can move across difficult terrain made of earth or stone without expending extra movement.
[b]Merge With Stone:[/b] You can cast the [spell]pass without trace[/spell] spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
[b]Class[/b]
[b]Eyes of the Dark:[/b] Starting at 1st level, you have darkvision with a range of 120 feet.
When you reach 3rd level in this class, you learn the [spell]darkness[/spell] spell, which doesn’t count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.
[b]Strength of the Grave:[/b] Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can’t use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.
After the saving throw succeeds, you can’t use this feature again until you finish a long rest.
Crystal
Dagger
Dart
Languages: Common, Primordial
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