5th Edition Character Sheet
Skills
| [+] | Name | Bonus | Damage / Type | Range |
|---|---|---|---|---|
| Rapier | +5 | 1d8+3 piercing | 5 | |
| Eldritch Blast | +6 | 1d10+4 | 120 |
Cantrips
Eldritch blast: A beam of spider webs streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
Infestation: You cause a cloud of tiny spiders to appear momentarily on one creature you can see within 30ft. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move.
Message: You point your finger toward a creature within 120ft and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
SpellsAnimal Friendship: (At will, spiders only) Convince a spider that you mean it no harm. Must see, hear, and be within 30ft of you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw. If you or one of your companions harms the target, the spell ends.
Armor of Lolth: A tough poisonous spider silk covers you and your gear. You gain 5 temporary hit points for an hour. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 poison damage.
Hex: You place a curse on a creature that you can see within 90ft. For 1hr, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. Target dead = new creature.
Protection from Evil and Good: Chosen creature type gets disadvantage against target for 10.
Eldritch invocationsAgonizing Blast: Cha mod to eldritch blast
Eldritch mind: con advantage on spells
[b]Cantrips[/b]
[b]Eldritch blast:[/b] A beam of spider webs streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes [1d10] force damage.
[b]Infestation:[/b] You cause a cloud of tiny spiders to appear momentarily on one creature you can see within 30ft. The target must succeed on a Constitution saving throw, or it takes [1d6] poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a [d4] for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move.
[b]Message:[/b] You point your finger toward a creature within 120ft and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
[b]Spells[/b]
[b]Animal Friendship:[/b] (At will, spiders only) Convince a spider that you mean it no harm. Must see, hear, and be within 30ft of you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw. If you or one of your companions harms the target, the spell ends.
[b]Armor of Lolth:[/b] A tough poisonous spider silk covers you and your gear. You gain 5 temporary hit points for an hour. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 poison damage.
[b]Hex:[/b] You place a curse on a creature that you can see within 90ft. For 1hr, you deal an extra [1d6] necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. Target dead = new creature.
[b]Protection from Evil and Good:[/b] Chosen creature type gets disadvantage against target for 10.
[b]Eldritch invocations[/b]
[b]Agonizing Blast:[/b] Cha mod to eldritch blast
[b]Eldritch mind:[/b] con advantage on spells
Racial
Darkvision 60ft
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
Elf Weapon Training: Proficiency with the rapier, shortbow, and longbow.
Subclass The Queen of Spiders
Kin of Spiders: You have advantage on saving throws to save against the poisoned condition, and you have resistance to poison damage. You can also cast animal friendship at will for spiders only (one at 1st level.[b]Darkvision[/b] 60ft
[b]Keen Senses:[/b] Proficiency in the Perception skill.
[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.
[b]Trance:[/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
[b]Elf Weapon Training:[/b] Proficiency with the rapier, shortbow, and longbow.
[b]Subclass[/b] The Queen of Spiders
[b]Kin of Spiders:[/b] You have advantage on saving throws to save against the poisoned condition, and you have resistance to poison damage. You can also cast animal friendship at will for spiders only (one at 1st level.
Rapier
Spider ring (focus & symble)
Prayer book
2 Daggers
Leather Armor
Dungeoneer's Pack
5 sticks of incense
vestments
Giant Spider Maurice
1 Tiny Mimic
20 Rats
1 Fire Potion
2 Healing Potions
Languages: Common, Elvish, Sylvan, Spydric, Undercommon
I am inflexible in my thinking
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