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2024 Edition Character Sheet

Create and save a character sheet for 2024 D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see.

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Leucis Ignominy
Character Name
Druid 1
Class & Level
Charlatan
Background
Tiefling
Race
Lawful Evil
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+2
15
14
+
1
(Race)
CONSTITUTION
+2
14
13
+
1
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
+2
15
15
+
0
(Race)
CHARISMA
-1
9
8
+
1
(Race)
ARMOR CLASS
15
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1212
+
SPEED
30 ft
HIT POINTS
Max:
10
10
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
0 +0
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
-1 -1
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
-1 -1
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
-1 -1
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
-1 -1
+
Performance (Cha)
-1 -1
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
4
KNOWN
12
DC
Cast Mod
2
Cantrip:
2
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]
#
Name
Wt.
1
Sickle
2
1
Shield
6
1
Leather Armor [11+Dex]
10
1
Druidic Focus Quarterstaff
0
1
Herbalism Kit
3
1
Explorers Pack
59
Total: 80 lbs
EQUIPMENT
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: Simple weapons, Light armor, Shields, Herbalism kit
PROFICIENCIES & LANGUAGES

Racial

Darkvision: 60 feet.

Fiendish Legacy: Choose one of the below and delete the others. You can cast any spells gained once per Long Rest without a spell slot. Your spellcasting ability is Intelligence, Wisdom, or Charisma.
Abyssal: Resistance to Poison; gain Poison Spray. Level 3: Ray of Sickness; Level 5: Hold Person.
Chthonic: Resistance to Necrotic; gain Chill Touch. Level 3: False Life; Level 5: Ray of Enfeeblement.

Infernal: Resistance to Fire; gain Fire Bolt. Level 3: Hellish Rebuke; Level 5: Darkness.

Otherworldly Presence: You gain Thaumaturgy.

ClassDruidic: You know Druidic, the secret language of Druids. While learning this ancient tongue, you also unlocked the magic of communicating with animals; you always have the Speak with Animals spell prepared. You can use Druidic to leave hidden messages. You and others who know Druidic automatically spot such a message. Others spot the message's presence with a successful DC 15 Intelligence (Investigation) check but can't decipher it without magic.

Spellcasting: You can cast druid spells using Wisdom, learning new cantrips and prepared spells each level. Spell slots are gained each level and are restored after long rest. You can replace any prepared spells each long rest.

Spellcasting Focus: Druidic focus

[b]Racial[/b]

[b]Darkvision[/b]: 60 feet.

[b]Fiendish Legacy[/b]: Choose one of the below and delete the others. You can cast any spells gained once per Long Rest without a spell slot. Your spellcasting ability is Intelligence, Wisdom, or Charisma.
[b]Abyssal[/b]: Resistance to Poison; gain [spell]Poison Spray[/spell]. Level 3: [spell]Ray of Sickness[/spell]; Level 5: [spell]Hold Person[/spell].
[b]Chthonic[/b]: Resistance to Necrotic; gain [spell]Chill Touch[/spell]. Level 3: [spell]False Life[/spell]; Level 5: [spell]Ray of Enfeeblement[/spell].
[b]Infernal[/b]: Resistance to Fire; gain [spell]Fire Bolt[/spell]. Level 3: [spell]Hellish Rebuke[/spell]; Level 5: [spell]Darkness[/spell].

[b]Otherworldly Presence[/b]: You gain [spell]Thaumaturgy[/spell].

[b]Class[/b][b]Druidic:[/b] You know Druidic, the secret language of Druids. While learning this ancient tongue, you also unlocked the magic of communicating with animals; you always have the Speak with Animals spell prepared. You can use Druidic to leave hidden messages. You and others who know Druidic automatically spot such a message. Others spot the message's presence with a successful DC 15 Intelligence (Investigation) check but can't decipher it without magic.

[b]Spellcasting:[/b] You can cast druid spells using Wisdom, learning new cantrips and prepared spells each level. Spell slots are gained each level and are restored after long rest. You can replace any prepared spells each long rest.

[b]Spellcasting Focus:[/b] Druidic focus
FEATURES & TRAITS
 
He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.
DESCRIPTION & EXTRA INFO
Suggested Traits:
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