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2024 Edition Character Sheet

Create and save a character sheet for 2024 D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see.

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Attacks | Spells | Features & HD | |
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Campaign Manager
Beiro Eathalena
Character Name
Monk 1
Class & Level
Sailor
Background
Elf
Race
Neutral Evil
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
13
12
+
1
(Race)
DEXTERITY
+3
16
15
+
1
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+2
15
14
+
1
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
17
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1414
+
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
3 +3
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
-1 -1
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
-1 -1
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
-1 -1
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
-1 -1
+
Performance (Cha)
-1 -1
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
1d4
Martial Arts
/
Ki Points
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]
#
Name
Wt.
1
Spear
3
5
Dagger
1
1
Flute
1
1
Explorers Pack
55
Total: 60 lbs
EQUIPMENT
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: Simple weapons and Light Martial weapons, one artisan tool or musical instrument
PROFICIENCIES & LANGUAGES

Racial

Darkvision 60ft

Elven Lineage: Choose one of the below and delete the other 2:
Drow: 120ft Darkvision, and you gain Dancing Lights cantrip. At level 3, you gain Faerie Fire. At level 5, you gain Darkness. You can cast each once per Long Rest without a spell slot. Choose Int/Wis/Cha as spellcasting ability.
High Elf: You gain a Wizard cantrip and can change it each Long Rest. At level 3, you gain Detect Magic. At level 5, you gain Misty Step. You can cast each once per Long Rest without a spell slot. Choose Int/Wis/Cha as spellcasting ability.

Wood Elf: Your Speed is 35ft, and you gain Druidcraft cantrip. At level 3, you gain Longstrider. At level 5, you gain Misty Step. You can cast each once per Long Rest without a spell slot. Choose Int/Wis/Cha as spellcasting ability.

Fey Ancestry: Advantage on saving throws against being charmed.

Keen Senses: Choose 1 skill proficiency: Insight, Perception, or Survival.

Trance: You don't need to sleep and are immune to sleep effects. Instead, you meditate deeply, remaining conscious, for 4 hours a day to Long Rest.

Class

Unarmored Defense: While you are wearing no armor and are not wielding a shield, your AC equals 10 + Dexterity modifier + Wisdom modifier.

Martial Arts: When unarmed or using monk weapons you can use Dexterity instead of Strength for attack and damage rolls, you can roll d6 for damage instead of normal, and when you use the Attack action you can make a strike as a bonus action. Monk weapons are light martial and simple melee weapons.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Elven Lineage:[/b] Choose one of the below and delete the other 2:
[b]Drow[/b]: 120ft Darkvision, and you gain [spell]Dancing Lights[/spell] cantrip. At level 3, you gain [spell]Faerie Fire[/spell]. At level 5, you gain [spell]Darkness[/spell]. You can cast each once per Long Rest without a spell slot. Choose Int/Wis/Cha as spellcasting ability.
[b]High Elf[/b]: You gain a Wizard cantrip and can change it each Long Rest. At level 3, you gain [spell]Detect Magic[/spell]. At level 5, you gain [spell]Misty Step[/spell]. You can cast each once per Long Rest without a spell slot. Choose Int/Wis/Cha as spellcasting ability.
[b]Wood Elf[/b]: Your Speed is 35ft, and you gain [spell]Druidcraft[/spell] cantrip. At level 3, you gain [spell]Longstrider[/spell]. At level 5, you gain [spell]Misty Step[/spell]. You can cast each once per Long Rest without a spell slot. Choose Int/Wis/Cha as spellcasting ability.

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed.

[b]Keen Senses[/b]: Choose 1 skill proficiency: Insight, Perception, or Survival.

[b]Trance:[/b] You don't need to sleep and are immune to sleep effects. Instead, you meditate deeply, remaining conscious, for 4 hours a day to Long Rest.

[b]Class[/b]

[b]Unarmored Defense:[/b] While you are wearing no armor and are not wielding a shield, your AC equals 10 + Dexterity modifier + Wisdom modifier.

[b]Martial Arts:[/b] When unarmed or using monk weapons you can use Dexterity instead of Strength for attack and damage rolls, you can roll d6 for damage instead of normal, and when you use the Attack action you can make a strike as a bonus action. Monk weapons are light martial and simple melee weapons.
FEATURES & TRAITS
 
Beiro was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.
DESCRIPTION & EXTRA INFO
Suggested Traits:
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