September 6 - Illumination, Globally

Hope you had a good labor day! Between that and last week's late build, this week is mostly fixes. That's austerity for you!

Further tweaks and improvements to lighting outdoors:

New Outdoor Lighting

This will be an ongoing thing most likely, but I like to post pictures frequently to map out the progress. If you're on an older machine and Global Illumination wasn't working for you, it should now, so you too can enjoy improved lighting fidelity.

Fish are now easier to see from the surface of the water. Once you get the fishing rod, you'll be able to spy fish spots from the shore to aim your casts at. I'll talk more about the specifics of fishing once the rod is available.

Continue Reading in the Dev Forums >>

<< Return to Devlogs

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. You'll get a game too!


Follow on Twitter Support on Patreon
Make campaigns and save encounters / combats / dice rolls and more. One step!



Recovery Email (Optional):