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February 7 - A clean view

View distance

That's roughly 3x the previous view distance, and my FPS is at a solid 60 while viewing it. That was my week, how was yours? I optimized. It's kind of boring and tedious, most programmers hate it and don't want to do it, but I've always sort of enjoyed it. I turn up the view distance, let the game chug along at 0-2 fps for a while, then look at the colorful profiler:

Profiler

The game is to destroy all the color.

Profiler 2

Squash em all up like a pancake.

Profiler 3

Whip them peaks down too. A lot of it is looking through the profiler for spikes, which look like this:

Profiler Spike

Then rewrite it to make it faster and rewrite other parts to make it called less. Reload and see if that made it faster, if not try again (a lot of times it's even slower). If it's finally faster then continue to the next spike. Continue until all spikes are gone and fps is steady at the new view distance. Then, run around the world and fall through it or watch things disappear or catapult into the distance because optimizations cause MILLIONS OF BUGS.

It's ok though, the ones I miss my lovely alphas find <3. I wanna make a special shout-out to my active alphas that have been reporting bugs, my Mondays have unofficially become Bugdays where I fix a bunch that have been reported.

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