Kassoon

Trap Generator

Trap Generator




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Word of Radiance Trap

An area is warded with a detect magic spell. When magic is detected within the spell's radius the trap is triggered which releases the spell stored within the trapped object.

Effect: +3 to hit against one target, Casts Word of Radiance centered on the trigger with DC 11 (if relevant)

Trigger: magic detection, activates when magic is detected in an area.

Countermeasures: A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of divination magic around the area. A successful dispel magic (DC 11) cast on the area destroys the trap.

Casting dispel magic (DC 15) on the trap will cancel the stored spell.

Symbol of Hypnosis

An area is warded against unrecognized intruders, activating when a creature enters without the correct badge, amulet, etc. Entering without the item on their person, activates a rune of power, hypnotizing the target.

Effect: Targets all creatures within 10 ft., DC 11 CON save or become incapacitated for 3 (1d4) rounds

Trigger: entry, activates when a creature enters the area without the correct badge, amulet, etc.

Countermeasures: A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of divination magic around the area. A successful dispel magic (DC 11) cast on the area destroys the trap.

Casting dispel magic (DC 15) will dispel the runes in the symbol.

Destroying Traps

Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.

SubstanceAC
Cloth, paper, rope11
Crystal, glass, ice13
Wood, bone15
Stone17
Iron, steel19
Mithral21
Adamantine23
SizeHP (Fragile)HP (Resilient)
Tiny (bottle, lock)3 (1d4)5 (2d4)
Small (chest, lute)2 (1d6)14 (3d6)
Medium (barrel, chandelier)8 (1d8)19 (4d8)
Large (cart, 10x10 ft. window)7 (1d10)17 (5d10)

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