Trap Generator
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Snare Trap
A doorknob is trapped to activate when it's turned the wrong way, which releases the spell stored within the trapped object. The object is covered in arcane symbols and writing.
Effect: +8 to hit against one target, Casts Snare centered on the trigger with DC 14 (if relevant)
Trigger: doorknob, activates when the doorknob is turned the wrong way.
Countermeasures: A successful DC 15 Intelligence (Investigation) check allows a character to deduce the trap's presence. A successful DC 15 Dexterity check using thieves' tools disarms the trap, disabling the trigger. Unsuccessfully attempting to pick the door triggers the trap.
Casting dispel magic (DC 15) on the trap will cancel the stored spell.Spiked Net Trap
A lever is rigged to activate when pulled that causes a camouflaged net to fall on any creature caught below. The ceiling is covered in stalactites or vines to conceal it.
Effect: Targets all creatures within a 10 ft. square area, DC 14 STR save or become restrained and take 3 (2d10) poison damage, half on save
Trigger: lever, activates when the wrong lever is pulled.
Countermeasures: A successful DC 15 Intelligence (Investigation) check allows a character to deduce the trap's presence. A successful DC 15 Dexterity check using thieves' tools disarms the trap, disabling the trigger. Unsuccessfully attempting to pick it triggers the trap.
Destroying Traps
Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.
Substance | AC |
---|---|
Cloth, paper, rope | 11 |
Crystal, glass, ice | 13 |
Wood, bone | 15 |
Stone | 17 |
Iron, steel | 19 |
Mithral | 21 |
Adamantine | 23 |
Size | HP (Fragile) | HP (Resilient) |
---|---|---|
Tiny (bottle, lock) | 3 (1d4) | 5 (2d4) |
Small (chest, lute) | 1 (1d6) | 9 (3d6) |
Medium (barrel, chandelier) | 3 (1d8) | 18 (4d8) |
Large (cart, 10x10 ft. window) | 1 (1d10) | 35 (5d10) |
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