Trap Generator
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Spiked Net Trap
This trap has a cover constructed from material identical to the floor around it that causes a camouflaged net to fall on any creature caught below. The ceiling is covered in stalactites or vines to conceal it.
Effect: Targets all creatures within a 10 ft. square area, DC 15 STR save or become restrained and take 15 (2d10) poison damage, half on save
Trigger: false floor, activates when a creature steps on the false floor and drops into the trap.
Countermeasures: Once the trap is detected with a successful DC 15 Wisdom (Perception) check, an iron spike or similar object can be wedged between the cover and the surrounding floor in such a way as to prevent the cover from opening, thereby making it safe to cross. The cover can also be magically held shut using the arcane lock spell or similar magic.
Cause Fear Trap
A phrase etched on a wall is enchanted to trigger when read aloud, which releases the spell stored within the trapped object. The object is covered in arcane symbols and writing.
Effect: +6 to hit (or DC 15) against one target, Casts Cause Fear centered on the triggerer
Trigger: forbidden phrase, activates when etched runes are read aloud.
Countermeasures: A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of divination magic around the phrase. A successful dispel magic (DC 15) cast on the phrase destroys the trap. Casting dispel magic (DC 15) on the trap will cancel the stored spell.
Destroying Traps
Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.
| Substance | AC |
|---|---|
| Cloth, paper, rope | 11 |
| Crystal, glass, ice | 13 |
| Wood, bone | 15 |
| Stone | 17 |
| Iron, steel | 19 |
| Mithral | 21 |
| Adamantine | 23 |
| Size | HP (Fragile) | HP (Resilient) |
|---|---|---|
| Tiny (bottle, lock) | 4 (1d4) | 8 (2d4) |
| Small (chest, lute) | 5 (1d6) | 13 (3d6) |
| Medium (barrel, chandelier) | 2 (1d8) | 13 (4d8) |
| Large (cart, 10x10 ft. window) | 5 (1d10) | 20 (5d10) |
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