Efferil Berevan, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears green cloth garments or leather armor. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He uses divination through singing.
History: Efferil was raised in a hard working conservative environment. A gifted student he started as a Ruler, but he got bored and became a Carter. He became a Carter soon after.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult.
Ideals: Gifted, Logical. Flaws: Insomniac. Bonds: Enemies, Job. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 44 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Druidic
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp.
Caeldrim Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely brown suit with yellow socks and a vest with buckled shoes. His white hair is cut short. His eyes are blue and he is always smoking a pipe.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.
History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Carpenter job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Persistence. Bonds: Job, Nature. Occupation: Carpenter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 21 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 600 pp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
Himo Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a brown feathered hat and brown clothes. Beneath his clothing is a huge mess of scar tissue. His hair is long and golden with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His hazel eyes peer out from beneath his feathered brown hat.
Personality: Himo wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.
History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants a kiss; and to settle down with his crush
Ideals: Disciplined, Philantrophist. Flaws: Disease. Bonds: Slave, Job, Has a crush. Occupation: Detective
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 57 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 15 (+2) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Terran, Ignan
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 800 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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