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Advanced [show]


Lucan Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'8" when asserting himself. He wears a colorful flower in his chestnut hair. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He served in the navy to pay for his family's outstanding loans. When Lucan reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Locksmith for hire.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Lucan Casilltenirra, Male Elf Wizard 13
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 72 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)9 (-1) 18 (+4)16 (+3)
Skills Animal Handling +8, Intimidation +7
Senses Passive Perception 14
Languages Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs


Aramil Berevan, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has the majority of his body covered in plate. His brown hair is unkempt and raggedy. This hazel eyed westerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Poor. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Aramil Berevan, Male Elf Wizard 13
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 17 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 8 (-1)13 (+1) 14 (+2)17 (+3)
Skills Arcana +5, Stealth +8
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 2000 gp. Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (1800 gp). 1 Medium magic item.


Social Check DCs


Aramil Netyoive, Male Elf [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aramil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up dagger and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Entrepeneur, Impeccable, Philantrophist. Bonds: Attractive, Nature. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Aramil Netyoive, Male Elf Wizard 12
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 51 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)17 (+3) 13 (+1)15 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Auran, Orc
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 1000 gp. Golden circlet with four aquamarines (1000 gp). Jeweled gold crown (4000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). A necklace of small pink pearls (1000 gp). Gold and topaz bottle stopper cork (1500 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp).


Social Check DCs

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