Arannis Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This northern man dresses like a well dressed Sailor does. His clothes are grease stained in places. His head has been shaved. His green eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Sailor business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He has set out to sabotage the competition.
Motivation: His religion dominates his actions.
Flaws: Ugly. Bonds: Job, Poor, Immigrant, Religious. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 14)
Armor Class 12
Hit Points 18 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 6000 gp. Rose (20 gp). Black pearl (600 gp). Malachite (9 gp). Rock crystal (20 gp). 1 Medium magic item.
Aramil Eathalena, Male Elf [Permalink]
Personal [hide]
Description: A 5'1" southern man, he wears a white shirt with thin pastel vertical stripes and green pants. His hair is chestnut, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Joker. Bonds: Attractive, Immigrant, Nature, Adventurer. Occupation: Bather
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 33 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Sard (80 gp). 1 Minor magic item. 1 Minor magic item.
Enialis Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a large grey jacket. He has a long blonde beard with little hanging trinkets. His hazel eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born to a pair of adventurers, Enialis grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new crown-heir responsibilities is difficult
Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Crown-heir
Voice: Irish accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 24 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 200 pp. Bloodstone (70 gp). Bloodstone (70 gp). Banded agate (14 gp). Onyx (70 gp). Tiger eye turquoise (14 gp).
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