Dayereth Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He very much looks the part of a Bricklayer. He has no hair. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also is a firm believer in the manly ideal.
History: Dayereth was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He became a Bricklayer soon after.
Motivation: To prove his worth to the world; and expand his business
Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Job, Nature. Occupation: Bricklayer
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 42 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 19 (+4) | 12 (+1) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Auran, Abyssal, Celestial
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 100 pp. Lapis lazuli (13 gp). White pearl (70 gp). Peridot (50 gp). Chalcedony (50 gp).
Enialis Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a robe, a symbol of the sun god around his neck, and a hammer on his belt. His skin is also unnaturally pale. He keeps his red hair in a flapper bob. His hazel eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Elven people; and elven compassion
Ideals: Fighting. Flaws: Ugly, Impulsive, Disease, Racist. Occupation: Baker
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 14)
Armor Class 13
Hit Points 23 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Giant, Terran
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 700 pp. Onyx (50 gp). White opal (1000 gp). Red-brown spinel (100 gp). Sardonyx (50 gp). Golden pearl (100 gp). Blue quartz (9 gp). Aquamarine (1100 gp). Obsidian (9 gp). Sard (50 gp). Red spinel (100 gp). Blue sapphire (1000 gp). 1 Medium magic item.
Aelar Selevarun, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses like a well dressed Mayor does. He has done his best to style his blonde hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Elven culture. He is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Aelar grew up listening to his father's many stories. He worked as a nervous Mayor and found it very stressful. He was granted necromantic powers by his dying sister.
Motivation: To be a Mercenary again; and to reunite with his old friends
Ideals: Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Mayor
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 31 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 100 pp. Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

