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Adran Firahel, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His chestnut hair is lengthy and is close to two feet long. His brown eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Adran Firahel, Male Elf Wizard 12
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 31 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)13 (+1) 17 (+3)14 (+2)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 4000 gp. Hematite (15 gp). Golden yellow topaz (1000 gp). Blue quartz (15 gp). Blue quartz (15 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamior Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is still thick. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was always a brilliant, if unscrupulous mind. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Gifted, Logical. Flaws: Antagonistic, Insane, Fearful. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Thamior Caphaxath, Male Elf Wizard 13
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 8 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 7 (-2)13 (+1) 11 (+0)17 (+3)
Skills Acrobatics +8, Performance +7
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 1000 gp. Malachite (5 gp). Obsidian (5 gp). Golden yellow topaz (1200 gp). Chrysoberyl (50 gp). Coral (50 gp). Hematite (5 gp). Chalcedony (70 gp). Moss agate (5 gp).


Social Check DCs


Azaki Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. His golden hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Azaki took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He was granted divine powers by his dying brother.

Motivation: He is wracked by social anxiety.

Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Azaki Teinithra, Male Elf Wizard 13
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 34 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 10 (+0)9 (-1) 17 (+3)17 (+3)
Skills Insight +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 100 pp. Old masterpiece painting (2200 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). A miniature golden chest with tiny emeralds lining the top (70 gp).


Social Check DCs

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