Varis Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish silver hair is in a traditional bowl cut. His ears are large.
Personality: He will rave to anyone who will listen. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Antagonistic. Bonds: Rich. Occupation: Ruler
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 23 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 2000 gp. Hematite (9 gp). Banded agate (9 gp). Tourmaline (130 gp). 1 Minor magic item. 1 Minor magic item.
Thamior Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in black turtlenecks beneath a violet coat with black slacks. He wears his chestnut hair up in a very large beehive style do. He has green eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.
History: From birth he was tutored by a cruel and relentless mentor. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Doesn't want to be a Detective and was forced into it by his family; and to prove his worth to the world
Ideals: Optimist. Flaws: Impulsive. Bonds: Mentor, Rich, Family. Occupation: Detective
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 71 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1000 gp. Sapphire pendant on gold chain (2800 gp).
Efferil Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a grey cloak and cross-gartered brown stockings. He has chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is harsh and unforgiving.
History: He was born blind and as such lacked many opportunities for work. Like his mother and his brother before him, after school he went straight into learning to become a Sailor. He has set out to sabotage the competition.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Sailor
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 28 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Goblin
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 4000 gp. Moonstone (40 gp). Coral (40 gp). Star ruby (500 gp). Hematite (7 gp). Tourmaline (40 gp). Malachite (7 gp).
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