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NPC Generator

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Halimath Netyoive, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'5", this man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. His blonde hair is cut jaggedly and amateurishly. He has several tiny ruby earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He works hard and plays hard.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 10th year, his parents were killed by a brigands raid, leaving Halimath alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Job, Enemies. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Halimath Netyoive, Male Elf Wizard 12
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 51 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Stealth +8, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Orc, Infernal, Gnome
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444332

Possessions: 300 pp.


Social Check DCs


Adran Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A 5'3" western man, he wears a grey armored body suit, with a simple white line shooting up and back down. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes lackadaisically let the world flow into them.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Wizard school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

Adran Meliamne, Male Elf Wizard 12
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 41 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Animal Handling +7, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 2000 gp. Bloodstone (30 gp). Golden pearl (70 gp). Moonstone (30 gp). Rose (30 gp). Deep blue spinel (1300 gp). Hematite (10 gp).


Social Check DCs


Uthemar Hanali, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is long and silver with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Uthemar took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He now travels the world, in search of power and loot.

Motivation: To clean up the streets; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Adventurer, Nature, Guardian. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Uthemar Hanali, Male Elf Wizard 12
Medium (4'10") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 30 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)17 (+3) 12 (+1)18 (+4)
Skills Athletics +7, Investigation +7
Senses Passive Perception 11
Languages Common, Elven, Gnome, Abyssal, Auran
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 2000 gp. Rich purple corundum (1600 gp). Eye agate (13 gp).


Social Check DCs

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