Arannis Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the recently deceased. He receives visions of the future at random moments
History: He was born on a small isolated farm. His parents enrolled him in a Wizard school at a young age so that he could practice his psionic talents. He now spends his time doing works of charity.
Motivation: A deep hatred of gnolls; and many gnolls want him driven away
Ideals: Gifted, Philantrophist. Bonds: Nature, Enemies. Occupation: Herbalist
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 42 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 500 pp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A roughly beaten golden orb (130 gp). Old masterpiece painting (800 gp).
Caeldrim Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a yellow cloak and cross-gartered black stockings. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Layabout, but he was a colossal failure. He became a Knight soon after.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Athletic, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 42 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 400 pp. Malachite (7 gp). Coral (80 gp). Freshwater pearl (7 gp). Silver pearl (80 gp). Blue quartz (7 gp). White pearl (80 gp). Bloodstone (50 gp). Pink pearl (80 gp). Obsidian (7 gp).
Naal Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a Stetson hat to hide his balding. His eyes are amber and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Naal grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.
Motivation: To reunite with his absent father; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Family, Adventurer, Nature, Job. Occupation: Blacksmith
Voice: Italian accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 52 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Abyssal, Infernal
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 300 pp. Red-brown spinel (110 gp). Citrine (50 gp). Zircon (50 gp). Hematite (14 gp). Obsidian (14 gp). Chrysoberyl (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!

