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NPC Generator

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Advanced [show]


Himo Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. His moppish brown hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are green.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Himo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Himo was born in the north. At a young age he loved to build and create. He found a children's book about a Elf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by illithids. Himo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Enemies, Adventurer. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Himo Wasanthi, Male Elf Wizard 12
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 33 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Arcana +6, Athletics +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Giant
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 3000 gp. Deep blue spinel (400 gp). Citrine (70 gp). Deep blue spinel (400 gp). Zircon (70 gp). Chrysoberyl (60 gp). Onyx (70 gp). Aquamarine (400 gp). Onyx (70 gp). Golden yellow topaz (400 gp).


Social Check DCs


Uthemar Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This man is typically in his Sage uniform, and sports empty pouches on his belt. His red hair is drawn into a tight pony tail with a rose scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Elf supremacist, though he does not identify as such. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Uthemar lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Sage and was forced into it by his family; and his spouse's relatives view him with great suspicion

Flaws: Racist. Bonds: Job, Immigrant, Family, Attractive. Occupation: Sage

Voice: Speaks fast with a slight lisp

Attributes [hide]

Uthemar Fasharash, Male Elf Wizard 12
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 30 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)14 (+2) 19 (+4)9 (-1)
Skills Deception +3, Medicine +8
Senses Passive Perception 14
Languages Common, Elven, Halfling, Draconic
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Aloro, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Stableman. He has a very tight haircut. He has several tiny aquamarine earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy and tries to find solutions quickly.

History: He was born in the east. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Immeral took refuge in the large cave and found the beat up rapier and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Opinionated. Flaws: Lazy. Bonds: Attractive, Rich, Immigrant, Nature. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Immeral Aloro, Male Elf Wizard 12
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 38 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 14 (+2)12 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Undercommon, Draconic, Gnome
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 2000 gp.


Social Check DCs

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