Aust Holimion, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His brown hair is greasy and uncared for. His face is scarred and worn.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a forest tribe. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Religious, Nature. Occupation: Spy
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 43 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 3000 gp. Silver comb with moonstones (600 gp). Golden circlet with four aquamarines (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item.
Aramil Holimion, Male Elf [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of bows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His eyes are gray.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Aramil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Extrovert. Bonds: Attractive, Enemies, Poor. Occupation: Fletcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 43 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Orc, Celestial
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 4000 gp. Red spinel (110 gp). Jet (110 gp).
Immeral Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'8" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right hand appears badly burned and disfigured. His golden hair is thinning but still full. His eyes are likewise violet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised in a island tribe. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he's looking for his big break
Ideals: Gifted. Bonds: Rich, Has a crush, Adventurer, Nature. Occupation: Bellfounder
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 14)
Armor Class 10
Hit Points 37 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 500 pp. Sapphire pendant on gold chain (1200 gp). Gold music box (2000 gp). Gold dragon comb with red garnet eye (1600 gp). An abacus with copper, silver and gold markers (70 gp). Gold and ruby ring (9000 gp). Jeweled gold crown (5000 gp). Fire opal pendant on a fine gold chain (2300 gp). Fire opal pendant on a fine gold chain (2300 gp). Brass mug with jade inlays (300 gp). Solid gold idol (200 gp). 1 Medium magic item.
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