Uthemar Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His hair is silver, silky, and of moderate length. His fierce gray eyes like to dwell on things.
Personality: He is almost excessively polite to everyone, even when angry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in a small desert village. A gifted student he started as a Healer, but he got bored and became a Barrister. He tends to his Barrister job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a barrister and was forced into it by his family
Flaws: Shy, Fearful. Bonds: Attractive, Nature, Job, Family. Occupation: Barrister
Voice: Slurs words
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 48 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 |
Possessions: 400 pp. Brass mug with jade inlays (200 gp). Old masterpiece painting (700 gp). Gold dragon comb with red garnet eye (900 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (900 gp).
Aramil Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'4" and is dressed in an above average manner. His right leg appears badly burned and disfigured. He keeps his blonde hair in a pixie cut. His green eyes lackadaisically let the world flow into them.
Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Flattery will make him almost putty in your hands.
History: Aramil hails from a village terrorized by illithids. In his 10th year, his parents were killed by a illithids raid, leaving Aramil alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Aramil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against illithids
Flaws: Insane, Selfish. Bonds: Attractive, Enemies. Occupation: Priest
Voice: Booming voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 25 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Ignan
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 1000 gp. Aquamarine (900 gp).
Aust Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a pastel tunic with yellow highlights, and long violet pants that bunch up around his shoes. He keeps his silver hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.
History: When he was but 5 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aust took refuge in the large cave and found the beat up rapier and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Pacifist. Bonds: Immigrant, Nature, Family. Occupation: Priest
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 13)
Armor Class 15
Hit Points 54 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 20 (+5) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +8 / 4d4+4, Ranged +9 / 4d4+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: Iolite (80 gp). Chalcedony (80 gp). Black pearl (900 gp). Aquamarine (900 gp). Alexandrite (900 gp). White pearl (90 gp). Freshwater pearl (9 gp).
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