Halimath Berevan, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tattered old clothes. He wears his blonde hair down. He has a tattooed face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to make almost anything out of random pieces of junk.
History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Passionate, Gifted, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 31 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 2000 gp.
Carrie Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears many layers of old clothing at all times. His golden hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He now owns his own business.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Persistence. Flaws: Ugly, Emotional. Bonds: Poor, Mentor, Job. Occupation: Locksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 56 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 1000 pp. Deep blue spinel (700 gp). Red spinel (100 gp). 1 Medium magic item.
Dayereth Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, he is not a threatening figure. His chestnut hair is heavily combed to the right. This violet eyed southerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He is an amazing painter.
History: He was born into a rich family. Through the years after Dayereth was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dayereth's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: To find somewhere to settle down; and money/treasure
Ideals: Gifted. Flaws: Shy, Antagonistic, Mundane. Bonds: Rich. Occupation: Carter
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 15
Hit Points 42 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 21 (+5) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +9 / 3d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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