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NPC Generator

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Enialis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Professionalism, Fighting. Flaws: Depressed, Disease. Bonds: Has a crush. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Enialis Qualanthri, Male Elf Wizard 12
Medium (4'10") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 19 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 18 (+4)14 (+2)
Skills Deception +6, Religion +6
Senses Passive Perception 14
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 400 pp. Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His auburn hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Rael grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Athletic, Joker. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Rael Floshem, Male Elf Wizard 12
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 55 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 400 pp. Silver comb with moonstones (400 gp). Embroidered and bejeweled glove (4000 gp). Solid gold idol (700 gp). Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (500 gp). Jeweled gold crown (5000 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Aramil Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. He keeps his long blonde hair kept up in a rat tail. His eyes are a pleasant blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Aramil was born in the east. At a young age he loved to build and create. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To protect his home; and he feels threatened by others

Ideals: Persistence. Flaws: Antagonistic, Impulsive, Fearful. Bonds: Guardian. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Aramil Netyoive, Male Elf Wizard 12
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 35 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: Eyepatch with mock eye of sapphire and moonstone (1800 gp). Fire opal pendant on a fine gold chain (1800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Gold music box (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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