Efferil Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a green poncho over his likewise colored trousers and shirt. He wears a feathered hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: The child of a Ruler, who enjoyed hunting, Efferil was taken on many hunting expeditions. His childhood dream was to be a Ruler, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.
Flaws: Ugly, Insomniac. Bonds: Family, Nature, Job. Occupation: Interpreter
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 14)
Armor Class 15
Hit Points 19 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 21 (+5) | 9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Orc, Druidic
Attacks Melee +6 / 4d6+1, Ranged +10 / 4d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1000 gp. Azurite (7 gp). Blue quartz (7 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naeris Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears bulky grey painted plate armor. His moppish auburn hair is in a traditional bowl cut. He has a dull look in his brown eyes.
Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Junk Dealer business at a young age. He was an apprentice working in his mother's forge. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To find somewhere to settle down; and he is unsatisfied with his job
Ideals: Professionalism, Justice. Flaws: Insane, Mundane. Bonds: Job. Occupation: Junk Dealer
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 21 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 |
Possessions: 100 pp. Emerald (900 gp). Coral (50 gp). 1 Minor magic item. 1 Minor magic item.
Dayereth Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and pastel pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His golden hair is cut jaggedly and amateurishly. His blue eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Map Maker, who enjoyed hunting, Dayereth was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dayereth took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He has set out to sabotage the competition.
Motivation: To reunite with his old friends; and he is unsatisfied with his job
Flaws: Insomniac, Secretive. Bonds: Nature, Job, Adventurer. Occupation: Mayor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 27 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Goblin, Terran
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (600 gp). Large well-done wool tapestry (500 gp). Silver chalice with lapis lazuli gems (120 gp). 1 Medium magic item.
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