Naal Horineth, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is renowned for his bright black suits and hats. His black hair and beard is wavy and long. He has violet eyes.
Personality: A skeptical and narcissistic man, Naal's first love is himself. His second love is also himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a plains tribe. Naal was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Dyer. He has achieved small success as a Dyer.
Motivation: Meet up once more with his childhood friend; and expand his business
Ideals: Impeccable. Bonds: Job, Nature, Immigrant, Adventurer. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 41 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Goblin
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 300 pp. Lapis lazuli (15 gp).
Eiravel Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a faded coat and loose pants complete with small hat. He has a hunchback. His golden hair is lengthy. His blue eyes peer out from beneath his small brown hat.
Personality: He is business-like. He takes instructions and follows them to the letter. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to loving parents in a slum to the north. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Spy
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 46 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Halfling
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (2100 gp). A roughly beaten golden orb (140 gp). Silver comb with moonstones (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Sapphire pendant on gold chain (2300 gp). Fire opal pendant on a fine gold chain (2100 gp). 1 Minor magic item.
Aramil Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries a battered pickaxe and tarnished kukri as well. His black hair is knotted and matted. He wears a mask on his face.
Personality: He has a massive crush on the younger sibling of the Miner who has hired him part-time. He also hits on women, regardless of circumstances.
History: Aramil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.
Motivation: He would like to get married and retire.
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Poor, Has a crush, Nature. Occupation: Miner
Voice: Slurs words
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 61 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan, Goblin
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 3000 gp. Hematite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!

